Why is this genuinely so creative I love this lmao
VintoPixel
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Soo, just one thing, it took me a while to realize I was moving across a big map, at first I thought the characters were bound at the center of the screen, and I could only move them so far, but I did figure it out afterwards, so...
The game itself? It's fun, the character designs are also awesome, both the portraits and the sprites, just make the exit button work and this will be the BEST game of the jam
Thank you SOO much, Lemon, I really wanted to develop something once again, and this jam was the perfect occasion for me, and honestly? I also had to make up for not being able to participate in the first L&V Week as well, needless to say there was no way I was going to pull any punches lol
(Also call me weird but somehow I do so much more when faced with time crunches like this, I won't hide the fact I'm really lazy otherwise 😬)
Indefinite Hiatus means development hit a brick wall almost a year ago (Which is close to when the Monthly Devlog stopped), this might be ending pretty soon actually
The latter part means, the moment I pick up the Development flow once again I'm remaking everything from the ground up, hopefully trying to give it a more cohesive story, better gameplay loop, more realistic scoping, different art style and perhaps even a new name
I wanted to fully finish the game before reviewing it, but i think I'm giving up lol, also this reminds me of the world's hardest game, were you inspired by it?
Anyway, the game looks, sounds and feels good, but i think the graphics could be slightly polished, and maybe it could have some sound effects, that's all though, it's a great game for those who are not afraid of challenges, nice work
Well, this is some feedback about the 2 player/AI opponent mode
There should be a way for those a bit behind to catch up and still have a chance to comeback because from the looks of it if you're 1st position you basically won if you never screw up anything, maybe something can be done with how you can get off chairs? Actually yeah items that can only be used without chairs could be interesting
Lastly, some UI stuff, I think the title screen could be improved a bit as i don't really enjoy the layout, especially the social media buttons (Sorry i just find it weird how tiktok's kinda misplaced), maybe you should replace AI difficulty with music in the options (or maybe put the difficulty option when you press play and enable AIs), i don't know if it's just me but It's pretty hard to notice how much energy is left when you race, though i don't think it matters much since you should know you've been going a while without batteries anyway.
Okay, now for the positive stuff
I believe it goes without saying this is a fun idea, looks and sounds good, is still getting new content as of today, like the egg hunt mode (High score is 26 for those who want to beat it).
Oh yeah did i mention it's hiding fun secrets as well? My favorite is the character you get shown in the penultimate screenshot (Or is it the 6th? I can't tell with the itch.io layout) but the twitter account is hiding a lot man.
Despite having only 3 maps avaiable i believe they bring enough diversity, not only that, but i believe a 4th map has been in the works for months and it's going to have a lot of stuff and fun easter eggs, i'm waiting man 😉
Also thank you for keeping the special holiday editions as options sometimes when games do that kind of stuff i miss them when they inevitably disappear
I believe that's all
Yes, you were absolutely right about the Undertale vibes, it was my main inspiration after all, and about name easter eggs, i actually did that already with a few of my characters (with more to come in the future actually because i forgot some of them + more characters being added with new chapters), i wasn't really planning to add Undertale names as easter eggs since those characters have nothing to do with my game, but i could consider adding references for fun
Hello, thank you so much for giving this game a try and streaming it, I won't hide the fact I've been watching the VOD with a big smile through the entire section with my game lol.
I see what you mean with the art style, it was (and probably still kinda is?) the best i could do, but this is only the beginning and i know i'll keep improving with time, still, I'm glad you found the rest of the game amazing.
Thank you once again
I recently finished chapter 1 of my first fully solo developed game, Inize Warrior, an RPG with a unique attacking and dodging system, along with various details like weaknesses and field hazards that can change how battles go.
Those who start a second playthrough after beating the game may also find interesting hidden fourth wall breaks.
Game page found here.