With the combat there is an attack combo you do, but you have to get the timing right or else it just does the first attack over and over, which is what was happening with you. There is a 8 hit combo, and right click does a heavy attack that is different based on what hit you were on.
In my testing in the editor version going in/out of buildings always worked, I never got stuck in a building like that. I didn't do any testing of the compiled version.
Thanks for playing.
Vladark
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There are a lot of bugs I didn't notice because they weren't showing up in the editor and only showed up in the compiled game and I didn't do any testing with the compiled version. I just have to change the way a few things are done internally. Most of the buildings have an interior / you can go inside and they all have ai generated walls. You also missed fishing which you have to go to the end of the dock to do, Fishing isn't really all the way in yet though atm it just plays a broken animation.
Also, that first group of people you saw but avoided because you thought they would try to fight you? You could talk to those guys, all that dialog is changing though. The buildings used to be done differently, and talking to him would unlock the gym door, but that was when I was doing the buildings a different way.
The piano picks a new song each time you walk up to it.
The game is still super early in development / wasn't really ready for Demo Day but I figured I'd upload it anyways.
Thank you for playing.
Thank you, nice big list of bugs. I knew about most of these, just haven't had a chance to fix them.
Is jumping really that important? I thought people liked rolling these days.
The enemies aren't beatable in this version, I probably should have said that somewhere. Whoops.
It is designed for you to have party members later / gui designed and programmed with that in mind.
I've not been working on the game that long, most of these bugs should be fixed in time for the next demo day.
the joysticks are because it's android game, atm it's set to use that layout, but will have a few different control layouts to pick from.
Jumping with the joysticks isn't working atm because I disabled it for the windows version,
I think the gameplay would be too fast paced to do swiping left/right to move.
There are more obstacles in the game than in the demo, including one you have to jump over and one you have to duck under.
I get what you mean about the obstacles being annoying / getting in the way of the camera, I've considered the same thing and will most likely make them fade to see-through once passed, but I don't get what you mean about the camera being wonky.
Also, I just got collision working, I should be able to submit a version with working hp/collision/a game over screen before the end of DD.
As for the visuals, I'm not sure what to do with it. I think it'd look a lot better if I went a more cartoony route instead of whatever it is now.