Useful and versatile. The aseprite files have different layer to each part of the effect, which makes it easy to further edit and make it your own.
Great job - looking foreword to buy more from you again!
First of all, I'm glad you guys found the time to take a break. It's important to rest, game dev is A L OT especially when you have a day job.
Very proud of your placement of the Jam!! Youv've earned it, and excited to see the game moving forward. It would make an excellent game app for IOS/ANDROID, especially once you juice up the art (cannot wait to see new assets and fun things from you guys!!! I love the art)
Good luck to your new members and looking forward for updates.
p.s: thank you for the shoutout. Made my day!
Cool and fun game - Played the demo on the web, cool concept, excellent atmosphere. I wish the jump button wouldn't be mapped to Z on the web version, makes it problamatic to play with WASD - but I suupose I could just switch to arrows.
Good luck with the projcet! I hope to see how it evolves!
Hey, I think I ran into a bug- when you climb the the tower and look aside, thee game is stuck and I can only walk around the sky and everytime I get to the tower it does the "look over to the side" animation.
Thank you for trying the game!!!
Also, I am grateful for your feedback, allow me to adress it:
A. Got it- I think I can play around with the spread to maybe improve visibility.
B. Fair point. I have a few ideas on how to solve it.
C. Could you elaborate? Did you have issues pulling thecard at the same turn or the turn after it?
And again, thank you!
Adorable game! Love how the difficulty rises with each day and the so-simple-it's-fun math you do when brewing coffee to get all the right "stats".
The artstyle is, of course, adorable. I also like the setup, too.
If I could change one thing, I probably have the stats of each ingridient visable when hoverign over it, and not only after pressing it.
First off, thank you for your detailed, constructive comment!
The palette is a colour palette I took from Lopsec to try to challenge myself- I rellay a lot on the contrast of light colors over dark colours. So yeah, I guess it is on purpuse.
Your point about score being visable is one I agree with- my friend have made a simmillar comment, about how it would be nice to have indevidual score on each basket. Now that the Jam is over, I could perhaps implement some of the great ideas offered by the comments.
I don't think there ISN'T a background game genre, perhaps by other name (casual game?) I play games while listening to other things all the time, especially when they are hard games that take me many tries or games i have multiple walkthroughs in. I wanted to make one which is even easier than most because when I was sick I couldn't play my usual games, but I wanted to keep my hand busy.
Thank you for taking your chance on Falling!
I loved jumping and collecting leaves, movement was really fun, as well as the sense of dread/urgency with the leaves going up- an excellent way to have a strong visual indicator AND difficulty increase.
I would have liked if the leaves more prenounced, because sometimes I just didn't see them on the orange background-until it was too late and the leaf pile grew. My other point is that the paralex is a bit extream and maybe there could have been an option to turn it off.
Either way, lovely entry. Cute and on theme while still feeling like it has it's own personality.
Thank you for your comment!
I see your points regarding music/SFX -Originally I wanted to have no sound (as you are meant to play it while listening to other things, just to keep your hands busy) but it might be nice to have the option to play it with it's own sound.
The game is meant to be played until you run out of lives- not really a complition point.
Thank you for your kind words and constructive criticism!
Thank you so much for yoour kind words! Especially in regards to the leaves- it was important to me to make them distinct yet simple looking.
Regarding your comments:
1. Adding curve of difficulty using animation curve is an EXCELLENT idea. I'm not sure if I can add it just yet (Jam rules say no more content during voting duration) but it is a good idea for later implemination, as well as just good note to keep in mind in next projects.
2. Regarding controls- you are absaloutly correct. Originally, I wanted to creat a game to literally keep both of your hands busy, but tbh there's no reason you couldn't play just with the arrow or the WASD keys. I might look into it after the end of the Jam.
Once again, thank you for your kind comment and taking the time to play my game!