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VoidedGames

16
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2
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A member registered Jun 23, 2022

Recent community posts

I think it's just an easter egg, cause it was the same for me.

(1 edit)
Very nice update. The problems I had in the last update (mainly the computer upgrading things by itself and the dot/crosshair being too big were taken care of.)

Found this texture glitch regarding... poop. So my character pooped, creating the item poo, likely because I ate snowberries. If you smack it against the floor it creates a slippery poop surface, that from what I had at the time (just the sponge) I couldn't remove.
Now that's fine, but when I left the game and came back, the brown poo surface turned into the image you see now, a bright green square. It's not slippery anymore, but I can't seem to remove it.

[Edit, throwing water onto the green square gets rid of it for anyone else who gets it.]

I wonder if it's a reference to something, similar to a "Friday the 13th" thing maybe.

Wait... do you mean that if I play on the 24th the game will deliberately do a Bad Sun event? If that's the case that is just criminal and brilliant

(5 edits)

Things I've seen which I have problems with the new update. Outside of these, I love it.


- Problem 1 (Glitch)

Whenever I use the computer, it seems to immediately click wherever the mouse thinks it is. Now that wouldn't be bad, but it always seems to click on removing an upgrade, since the upgrade screen is the first thing that pops up when you turn the PC on.

Happens almost on every startup, then maybe 40% of the time after that. Only seems to happen on either the upgrade section or the store. At least the store you can undo, but if the game decides to downgrade your upgrades, then you lose some cash in the process.


- Problem 2 (Odd but not that bad)

Also, this new crosshair in the middle of the screen, is there any way to remove it/make it smaller? I just think it stands out too much for me.


- Problem 3 (Annoying)

Is it just me, or is the ATV much easier to damage? In last update, it would get damaged by slamming into rock/tree or something physical. Now it seems to get damaged by driving up a slope at higher speeds, and the ATV "bottoms out", or even just hitting a bump at normal speed.


(Event spoiler)

Got the Bad Sun event on day 3 of the story mode... is that normal?

So I have an exploit. I don't exactly know if it's caused by this expansion as I have two other mods, but I want to check here.

So what the bug is. The player character is stuck at Level 2. The EXP bar is 100% full and bright blue, indicating that you'll level up. When I go to the next day, I see the green text "You have leveled up and earned an additional skill point" in the daily report.
However, the MC is still at LV2, and the EXP bar hasn't changed.
Yet, the MC gets one new skill point. This is repeatable, and seems infinite. I'm about 98 days in and only just noticed that I'm still at LV2.

This doesn't seem to effect any other character, only the MC thankfully.
So this seems to be a very powerful exploit. Hopefully this gets fixed, or at least find out exactly why it's happening.

Cheers, also love your work.

---


Mod list:
Strive 1.0d Bugfix V6D
ArcsExpansion (newest version)
Constants
SlaveSpreadsheet
Drag&DropSlaves

Game version 1.0

"Another titan falls to the great powers of Patreon's twisted laws. But another star in Subscribestar's ranks shall rise from these ashes."

I was wondering why your profile for me was blurred out, then I came here. So I'll be jumping over to Subscribestar for ya Arc. You'd be surprised that a few creators I follow have done the same thing.

If I may, I'd recommend pushing for Subscribestar. I'm not a dev so I don't know much about this, but I think having to remake basically everything in a new engine for steam is a bit too risky.

Good luck man.

Bugger, another game I'm gonna have to complete from start to finish. *knuckle cracks* Here we go again!

Also, congratulations!

Fair enough

So I put the game in fullscreen - the monitor res is 1920x1080 - the game looks a bit stretched and character image appears to be a bit pixilated. I could be wrong but I think the FPS also drops as well in animation, but I could be wrong.

Used both the 30 and 60 fps versions and didn't see any real difference.

?

So... it's fixed?
I don't really know how, but I think it's working. Here's what I did.
I began to think "Well, it's the screen, maybe it's a graphics thing?" So I went to https://www.nvidia.com/download/index.aspx to redownload my graphics drivers from the source rather than through their GeForce Experience app.


Downloaded, installed, but I was knacked so I went to bed. Then today, I thought I'd try another game on the Godot Engine which was having the same issues. Low and behold, it was working. So I then tried Strive for Power, then Conquest. The issue is gone. I'm trying Conquest right now, and it's still going well.

I did have one crash, but that was when I went from the Mansion to Aliron. Game just froze. But compared to before, I've been playing for over 20 minutes and that was the only crash. So it's looking up for now.

So the freezes happen while playing. The music keeps playing, but the game has froze. It happens after about 30-45 seconds after loading. After waiting for about 20 seconds and not touching anything, the game continues on like normal.

It however, does repeat this process, but closer to every minute. If it makes a difference, even the last game is starting to do this, and I haven't changed anything on that in the past few months.

Part of me thinks this is an engine issue. Any ideas?

(1 edit)

(Fixed... sort of...)
So, I have found a workaround while faffing about. So it appears that the game only crashes if I try and click anything while the game is frozen. If the game freezes but I leave it alone for 10-20 seconds, the game resumes like normal. But from what I can see, this process repeats itself.

Again, the problem isn't gone, but I can at least start; just have to be bloody careful while playing.

Because of how these crashes appear to be on a kind of random timer, I believe it might have something to do with the engine's usage of memory, but that is just my guess.


Plez fix.


Thanks

(1 edit)

So the game opens. I'm sitting on the main menu. 5-30 seconds later, the game freezes and says "Godot Engine has stopped responding" and I cannot escape.

At first I thought it was the mods I was using, so I did some finicking. Turns out it wasn't. After deleting the game the redownloading it from the beginning, it's the vanilla game which was crashing.


Please fix this, as the game is literally unplayable for me.


Here's some logs I got:

godot_2023-09-28_17.13.10

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.7.1c

OS: Windows

An error occurred when trying to access the path.

Generating portrait attribute cache took 0 minutes and 0 seconds.

Mod Loader: 4.0


Another one was this:

Gotdot

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.7.1c

OS: Windows

An error occurred when trying to access the path.

Generating portrait attribute cache took 0 minutes and 0 seconds.

Mod Loader: 4.0


The only different one was this:

godot_2023-09-28_17.10.17

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.7.1c

OS: Windows

An error occurred when trying to access the path.

Generating portrait attribute cache took 0 minutes and 0 seconds.

Mod Loader: 4.0

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

Oh ok, fair enough

So I choose "brave/hard" mode, and it tells me to look at the changelog. Unless I'm reading something wrong, you cannot play on hardmode at the beginning of a new game - only if your original save was made on hard mode.

Is that correct?