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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

0.7.1c Crash after startup

A topic by VoidedGames created Sep 28, 2023 Views: 740 Replies: 5
Viewing posts 1 to 4
(1 edit)

So the game opens. I'm sitting on the main menu. 5-30 seconds later, the game freezes and says "Godot Engine has stopped responding" and I cannot escape.

At first I thought it was the mods I was using, so I did some finicking. Turns out it wasn't. After deleting the game the redownloading it from the beginning, it's the vanilla game which was crashing.


Please fix this, as the game is literally unplayable for me.


Here's some logs I got:

godot_2023-09-28_17.13.10

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.7.1c

OS: Windows

An error occurred when trying to access the path.

Generating portrait attribute cache took 0 minutes and 0 seconds.

Mod Loader: 4.0


Another one was this:

Gotdot

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.7.1c

OS: Windows

An error occurred when trying to access the path.

Generating portrait attribute cache took 0 minutes and 0 seconds.

Mod Loader: 4.0


The only different one was this:

godot_2023-09-28_17.10.17

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.7.1c

OS: Windows

An error occurred when trying to access the path.

Generating portrait attribute cache took 0 minutes and 0 seconds.

Mod Loader: 4.0

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

(1 edit)

(Fixed... sort of...)
So, I have found a workaround while faffing about. So it appears that the game only crashes if I try and click anything while the game is frozen. If the game freezes but I leave it alone for 10-20 seconds, the game resumes like normal. But from what I can see, this process repeats itself.

Again, the problem isn't gone, but I can at least start; just have to be bloody careful while playing.

Because of how these crashes appear to be on a kind of random timer, I believe it might have something to do with the engine's usage of memory, but that is just my guess.


Plez fix.


Thanks

The important error message: "An error occurred when trying to access the path.". The other errors happen  with every game exit as Godot is shutting down. When do the 'freezes' happen? The game takes a long time load for me and I'm not using any portrait pack.

So the freezes happen while playing. The music keeps playing, but the game has froze. It happens after about 30-45 seconds after loading. After waiting for about 20 seconds and not touching anything, the game continues on like normal.

It however, does repeat this process, but closer to every minute. If it makes a difference, even the last game is starting to do this, and I haven't changed anything on that in the past few months.

Part of me thinks this is an engine issue. Any ideas?

Try turning the audio off. Not at all sure that's the issue. The game is not finding some file apparently. Is this a game you started in 7.1c? You might try posting this in the Strive Discord bug channel.

So... it's fixed?
I don't really know how, but I think it's working. Here's what I did.
I began to think "Well, it's the screen, maybe it's a graphics thing?" So I went to https://www.nvidia.com/download/index.aspx to redownload my graphics drivers from the source rather than through their GeForce Experience app.


Downloaded, installed, but I was knacked so I went to bed. Then today, I thought I'd try another game on the Godot Engine which was having the same issues. Low and behold, it was working. So I then tried Strive for Power, then Conquest. The issue is gone. I'm trying Conquest right now, and it's still going well.

I did have one crash, but that was when I went from the Mansion to Aliron. Game just froze. But compared to before, I've been playing for over 20 minutes and that was the only crash. So it's looking up for now.