So the game opens. I'm sitting on the main menu. 5-30 seconds later, the game freezes and says "Godot Engine has stopped responding" and I cannot escape.
At first I thought it was the mods I was using, so I did some finicking. Turns out it wasn't. After deleting the game the redownloading it from the beginning, it's the vanilla game which was crashing.
Please fix this, as the game is literally unplayable for me.
Here's some logs I got:
godot_2023-09-28_17.13.10
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Async. shader compilation: OFF
Game Version: 0.7.1c
OS: Windows
An error occurred when trying to access the path.
Generating portrait attribute cache took 0 minutes and 0 seconds.
Mod Loader: 4.0
Another one was this:
Gotdot
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Async. shader compilation: OFF
Game Version: 0.7.1c
OS: Windows
An error occurred when trying to access the path.
Generating portrait attribute cache took 0 minutes and 0 seconds.
Mod Loader: 4.0
The only different one was this:
godot_2023-09-28_17.10.17
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Async. shader compilation: OFF
Game Version: 0.7.1c
OS: Windows
An error occurred when trying to access the path.
Generating portrait attribute cache took 0 minutes and 0 seconds.
Mod Loader: 4.0
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).