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Volkankutlubay

32
Posts
8
Topics
7
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13
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A member registered Apr 03, 2018 · View creator page →

Creator of

Recent community posts

https://volkankutlubay.itch.io/fantasy-rpg-icons

A collection of RPG fantasy graphics icon set


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Hey man this pack is wonderful. Thank you so much for this. I am a long term buildbox user and this is like buildbox inside Unity. I was following your vs tutorials for a long time but I guess this pack will help me to make games and prototypes way faster. I appreciate a lot for your effort in creating this pack. I would have on request though and would be wonderful if you can make it available. The thing is you have ad integration for admob and Unity ads and however not sure if they have GPDR settings in them. I would appreciate if you could add GPDR in them and also easy ATT integration for iOS would be perfect.

Also one more thing: I am building a 2.5 platformer game with a 3d character but after I set horizontal movement I can not make the character look at the direction he is going.

 Thank you so much.

Hi! Still didn't find one for IOS but if I solve how to do that will definetely make a video of it. 

Best

Hi @Bluemusic check this tutorial I just found out and it works perfect just tested it.


https://volkankutlubay.itch.io/a-pack-of-low-poly-and-high-poly-fast-food-props

Fast Food Pack suitable for your hyper casual or AAA games. Just choose the version of your fast food depending on your game's nature and performance.



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Hi Smart Penguins.  Buildbox now added Vungle to their ad networks with applovin and seems things changed a bit. Trying to make an android export with your adintegrator but now the name of Adintegrator in BB export is changed to AdIntegratorManager.Java and my copying and pasting the text into it by overwriting gives lots of errors.  Is it possible to make an update to the Admob custom ads and also together with a youtube tutorial?  Seems many boxers are a bit lost with this. I would appreciate that. Thank you. 

That's so nice! Didn't know you were making as Vr version.

Will it come to PS4 or PS5? The game looks great! 

https://volkankutlubay.itch.io/miami-nights-synthwave-music


A loopable New Retro Wave Style music for video games giving the feeling of 80s arcade games like out run. Two versions included Wav and MP3.

https://volkankutlubay.itch.io/ninja-kid-vs-zombies

Ninja Kid vs Zombies. Old school platformer now updated with Win64 and Win32 file playable in your PCs. 

Hi looks like a nice and cute game! Only I wonder how do you downsize the final project to 135Mb with unreal engine! No matter what I do even with an empty project if I export it makes the file around 600MB. I would appreciate if you can make a tutorial on proper game export especially for mobile it would be very useful. I appreciate in advance. BEsides all great tutorials at youtube.

Hi thank you for clearing it out!  Best!

Hi, Would this also work with fbx animated characters with animations from Mixamo etc? Or just with simple shapes like cubes and spheres? Thank you

Ok Zack thank you so much I got the message. Have a great week.

Hi, can we publish our game to appstores  before submitting to game jam or do we have to wait for the gamejam results then we can publish to appstore etc? Thanks

https://volkankutlubay.itch.io/niwashi-kid-super-8-bit-run-and-fun

8 Bit Kid is an old school 8bit platformer

Hi everyone,

My main problem is Paypal is not an option for me cause it is not available in our country unfortunately so I can not get a payment. For stripe I guess I need to be living in US. Are there any other options to recieve payments on itch.io site? I know I can get US payments for my Payoneer account but still Stripe is asking a US address for it which I am not living. lol. 

 I sent the same above issue of mine to the support but no feedback yet so decided would be better if I shared here. Any help would be appreciated. 

Thanks in advance

Volkan

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Hi thank you for this great support. Do you play mobile games as well??

For android I have my latest game (for apple still in review)  Nes like 8 bit platformer.

https://play.google.com/store/apps/details?id=com.volkan.niwashikid


will try to create a PC version soon for here.

Other than that check my portfolio and pick the ones you like!

iTunes: https://apps.apple.com/developer/volkan-kutlubay/id927603440#see-all/i-phonei-pad-apps

Google Play: https://play.google.com/store/apps/developer?id=Volkan+Kutlubay    (Niwashi Kid is not stil visible at googleplay cause it is new and not listed yet I suppose) 

Thanks a lot!

Rica ederim! Kolay Gelsin!

Rica ederim! Kolay Gelsin!

Thank you so much! I really do appreciate!

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Hi Anzimus! great assets. I wonder if I can use your assets in my games that I sell as sourcecode at codester. You can check them below.

Codester Templates

I will include the graphics in ready made platformer. Only I won't give the graphics as seperate pngs they will be included in the game project. It is impossible to export the PNG images inside the game engine (Buildbox) not like Unity Project folder. But still they will be able to deploy that game with graphics imported in it. I will also encourage them to change the graphics in explanation. I will give credit to you and a link to your websites etc. Just asking of course. You can check my codester page here.


Thanks

Hi man! You can resize it in Photoshop selecting image size and in there just at right side resample it says "Nearest Neighbour (hard edges)" this will still keep the sprites pixelated and sharp (not blurry) when you resize them.

Ok done! Thank you!

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Hi everyone,

I just released my platformer game Cool Cat for Windows. The link is below if you would like to check. 

https://volkankutlubay.itch.io/cool-cat


I had created this game like 2 years ago and just wanted to make a cartoonish funny platformer. Since I released this game on mobile it is a one tap tower jump style platformer. It has 2 game styles.

1-Arcade which is endless mode where you try to reach the highest in tower.

2-Level based with 40 levels. 

Game is tricky tough with lots of traps and enemies.

Hope you like them and you can check the preview video below.

No problem I totally understand ofcourse and I am an old nintendo fan so I can imagine how exciting it was for you to publish your game on switch. Sure if I decide to purchase gamemaker for switch will contact you. Take care and good luck with your game. 

Hmm interesting never used GameMaker Studio but hear good things abot it!! Glad that you got a deal with Nintendo must be a great experience!!! So I guess they send you a developer console and you pay for it? and does GameMaker Studio has Nintendo Switch export? Sorry for too much questions won't ask more lol :)

Hi! Looks really nice and polished reminds me old arcade games such as bubble bobble. Also loved the art just like old console boxes! Can I ask which engine you used to develope the game? Also I saw in other comments you said it did well in switch! Is it hard to get a switch developer console? I read many stories about it! Thank you!

Hi guys,

I had created this game for mobile like 2 years ago. I had worked on it like around 6 months. There are like 36 levels and I had tried to make them as challenging as I can. I really hope you enjoy the game.

https://volkankutlubay.itch.io/ninja-kid-vs-zombies

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