Thanks for the feedback.
I'm glad you liked it, despite the obvious flaws with the controls.
Adding lerp to camera zoom is a good idea, this will definitely be included in the post-compo version.
Thanks for the feedback! I had to cut almost all the features planned to make it in time.
The enemies AI is based on the "Steering Behaviors for Autonomous Characters" paper by Craig Reynolds.
Here is a good reference implementation - https://natureofcode.com/autonomous-agents/
Are they following a pre-drawn line for the track?
Basically, you are right - opponents' cars are "seeking" point by point along the path used to draw a track polygon.
What a great authentic tileset! Perfect for size limited contests due to tile's dimensions and single color usage.
I've used them in the "Enchanted Dungeon" game for #js13k competition:
https://js13kgames.com/entries/enchanted-dungeon
Remarkable work, please, keep doing it! 😉