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Vousetesbeaux

2
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A member registered Apr 19, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Here are the positive points of the game :

  • The visuals are globally nice and polish
  • Efficient stripped-down style
  • There are a lot of different level design
  • The world rotation mechanic is original and well-designed
  • Sensation de maîtrise après quelques minutes de jeu
  • The player feel that he has mastered the game after a few minutes of gameplay, it is easy to take in hand.
  • The light give a nice atmosphere
  • The game is not buggy
  • The logo VOID is great

Here are the negative points :

  • The game is more or less empty
  • The different Level Design are not balanced : some are really easy where other are really tight
  • The majority of the LD are not interesting
  • The life time value of the game is small, there is not so much depth
  • Small lack of feedbacks (rotation of the player, particle effect on the collectible...)
  • Quickly boring without growth of difficulty and challenge
  • changement de rotation random peut donner un sentiment de difficulté unfair
  • The random system of rotation change can be unfair and make the player feel frustrated
  • Parfois difficile de se repérer (niveau distance par rapport à la profondeur d’un mur)
  • Sometimes it’s difficult to see where the player is exactly (because of the walls and the perspective)
  • Passages are too tight in a few LD
  • The yellow orb has no interest compared to the blue orb. The blue is giving extra time, points when the yellow just slow down the time. Adding time and point is better for the scoring, the player will go on the blue one first.
  • The yellow orb is not really interesting in term of system mechanic. It is less important than the blue one and don’t offer a real interest in the game. Maybe other mechanics could have been better to add in the game before the yellow orb (for example, lasers beam that could block a passage and kill you. Or round shaped walls that could move. Or walls that could rotate).
  • The Sound Design is almost inexistant
    • The main music is not looping well

How could the game be improved :

  • Sound Design is simplistic, could be improved (Adding a lively rhythm could be nice)
  • Adding system mechanics, other orbs and maybe events
  • Maybe adding a sign which announce the next direction of rotation
  • More juicy ! In a simple game like that it could improve the game feel. Maybe feedback when you collect an orb or a power up
  • More and more system mechanic. It is necessary in a game with few mechanics
(2 edits)

Here are the positive points of the game :

  • There are good feedbacks for the most part
  • Pretty nice and interesting visual design decisions but sometimes not totally mastered (but it’s alright we’re not game artists)
  • The day/night system is interesting but is not totally mastered

Here are the negative points :

  • Too simple and repetitive gameplay that becomes quickly boring after a few minutes
  • Sound design was one of the modifier and it is mainly absent.
  • Survival system is really limited because the game is mainly empty even if we could think it’s not because it’s pretty big for nothing.
  • Is there a way to shoot ? Should we really need two controllers ? It is not even mentioned on the page and it is already another post-deadline version.
    • If it’s really the goal, to play with two controllers, there is no real interest in it.

How could the game be improved :

  • Maybe add some events after some days or nights ?
  • Could have been interesting to be able to repair the house during day too !
  • A bit weird that we should be able to shoot through barricades (not always instinctive)
  • There’s a lack of feedback when we are hurt
  • Why are the zombies so quick suddenly when the barricade breaks and not before ?
  • Debug the game (we cannot shoot, keyboard control is weird, controls menu not available in game, we cannot change the weapon)