i think level 5 is the minimum since none of the other spells deal more than 0 damage, i basically beelined the boss, didn’t even realize that it was the last boss so i was really unprepared.
voxal
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Wow. At first it was a simple incremental where you use color to buy upgrades but after you unlock x cards the whole game changes. In this case you start building massive chains of multiplication cards in order to rack up tons of color. It feels real great to do these combos. The rare cards seems to be possibly a too big of a step up and the rng in getting good cards could be a bit frustrating especially since the scaling of card packs is a bit messed up, eventually your game kind of becomes soft capped where cards become to expensive and take too much time to grind. Either way its really fun to play and I had a good couple of hours playing this game. Great Job!
At first I was sceptical if this was really made in one week. After checking the github repo, I found out you made 234 commits in 7 days! This game is truly impressive. I don’t really see where it fits the theme, so I marked it down a bit on that front. The gameplay is really fun though. The idea of having to create resources in order to craft items is intriguing. I also like the ability to summon enemies to get easy souls is a nice addition. Card packs are eh but overall a great game. 10/10 on all sections except adhering to theme.