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Connection Severed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #218 | 3.213 | 3.643 |
Innovation | #277 | 2.772 | 3.143 |
Art Direction | #326 | 2.520 | 2.857 |
Overall | #333 | 2.633 | 2.986 |
Fun | #351 | 2.331 | 2.643 |
Game Design | #360 | 2.331 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very creative interpretation of the theme and a promising mechanic, but right now it feels more like a nuisance tacked onto a basic puzzle-platformer, maybe you can explore it more in the future.
I like the idea here, very cool mechanic. It was executed well and fun to play. The game looks good too.
Very creative game
Interesting concept! More user feedback like sound effects + small visual effects for switching levels / losing connection would be cool.
creative, hilarious, fun :)
This is an interesting interpretation of the theme and the platforming puzzles are definitely well thought out. The only issue I have is that using a mechanic that specifically targets the response time of platforming is kind of aggravating. I can't speak for everyone who plays this, but I know while I was playing even though there was a meter I just found it hard to discern between responses when I had a good vs bad connection. This made it hard for me to platform precisely even though I understood the central conceit. Something like decreasing jump height or adding a dash that can't be used without a good connection might have been better.
Thanks for the feedback! To be honest, towards the end we ran out of ideas and and the last level was lackluster, frankly designed to be aggravating. Taking your time was definitely an important theme in the game. Thanks for playing though.
Once I got the concept it was actually not bad. Enjoyed the art. Would have loved some sound, unless I missed it somehow. There is definitly something there. Clearly you put a fair bit of work into it. Thanks that was really interesting. Well done.
I understand what you were going for, and it is a clever idea, but it is not very fun.
I agree, i had a lot of other ideas like blocks that block connections unless you have line of sight or moveable cell towers, but unfortunately we spent most of our time working on collisions & physics. Thanks for checking it out though!