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Voyage

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A member registered Nov 09, 2016 · View creator page →

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Thank you so much! At the moment there are no bigger plans, more an idea of what I could do to flesh out the game.

Your game looks awesome too! I'll have to check that out after work!

At the time when I tried to download it it was itch.io that was warning me. does the downloadable contain a .msi file or so? cause itch.io don't seem to like files that install something onto your computer.

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Hello! Thank you for your detailed reply! 

First of all, you are not too rough. This is the kind of feedback that I value the most as a game designer, and I am very happy that you took the time to write such a well written review. You make some really strong points, all of which I agree with myself! I would like to address some of the things you've written, not as a way of defending myself, but more to explain my thoughts behind my choices perhaps!

But you know, you don't have to read it if you don't care ;)

Your first nail on the head is that yes, I get way too ambitious when making games, and they often go way out of scope. This is no exception.

I will say, the thing's I bought online was the level assets, and then I downloaded the sound effects and music. The scope of the game was already very big on the Monday, so I was in fact panicking a little bit about how to get the level done in time (and yes, this should have been the point of returning to the notebook and do something else). The level I used in the game is  not done by me at all. It's actually the default level that came with the pack (with a few minor tweaks to block off exits that I didn't want). But you are definitely right in that if you scrap that from the game you are left with a very very basic game.

As for no consequences for getting caught, It was a hard decision to make. I knew that the AI was hard, so it felt bad for me to punish the player for losing to an AI that was hard to escape from. They're slightly faster than the player, and they were supposed to be easier to get rid of (but I have no idea why haha) so rather have you lose everything I just gave the scrap collected a penalty (something that I realized I should've communicated more clearly).

The exposure thing is a rookie mistake :S I haven't used the light system much. I would've spent more time on many things but I work a full time job so I only had like 2-4 hours per day to work.

Once again, thank you so much for your review. I will carry this with me to the next game jam. Not a lot of people spend this time on game jam games and I am honoured that you did that for mine. Thank you.

haha yes! the total development time was 36.5 hours!

thank you! yes I forgot that the heavy lighting actually wouldn't run that well on all computers which is unfortunate, but I am honored that you kept fighting through it anyways!

Nice game! The movement and audio actually provided a very serene experience for a 2d platformer, but i loved it. good take on the theme too!

Well done! I like the unique artsyle and the clever puzzles!

A very interesting game and take on the theme. It's a fun puzzle game though it gets a bit hard when your progress isn't saved and you die on level 3 and have to redo all other levels. I think maybe a visible grid would've been helpful for navigating easier?

But it's challenging and fun so good job!

It's a pretty game and the song is very nice, but I think a tutorial or an explanation on the game page would've been useful! I wasn't too sure what to do so I didn't finish it, but from what I saw you've done a good job :)

This was fun and does a good job of incorporating the theme! There were parts where I felt really clever for figuring out the solution which is what you'd want!

One thing that had me confused was figuring out how to restart levels. I didn't know that trying to spawn a new robot would kill me, and through that let me restart so some form of quick-restart button would've been great!

But great job! It was fun!

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Wow this is great! This game deserves more plays and ratings! It really reminds me of super mario bros 3 in terms of movement and looks! I though it was a very interesting and fun choice to have the coins you collect also be your health (although maybe they should've been hearts or something instead of coins just so that it's clear) 

I think one of my biggest points of feedback is to include some kind of checkpoint system. It was a bit of a bummer to get far and then fall down and die instantly only to have to replay the level again, but other than that I was having a blast! Well done!

Hello! I'd just like to say that it's "fixed". Like I can download the game but it still says you've been up to suspicious activity so they give you a big warning.

Well done! I saw that someone already helped with the textures so i won't repeat what they said, but something I've learned from game developing that I consider a good piece of advice is to always include some way to exit the game! Like just setting the escape key to close the game :)

That way those who don't know about alt+f4 can close it and not be stuck!

There is a solid idea here, and good on you for posting the game even though it's not finished! 

I actually enjoyed trying to find a way to beat the game until I eventually read it's not finished. I kept looking for a solution which was entertaining.

Good job, and hope to see you next jam!

I dig the the artsyle,  especially of the deity in the end (trypophobia warning)!  As someone else said there's a few errors that prevents the game from loading weapons and restarting the levels so it was a bit difficult to progress, but it's very interesting.

Oooh no! that's fair, I do see how my game might require some more higher settings :S thank's for trying though!

This is so different to other thing's i've played, and it's amazing. It's soo calming. well done!

love the audio design. I actually found myself getting a bit stressed at certain times.

This was a fun time! Love the artstyle!

What a nostalgia trip! Love the style of the game, well done!

It's a great first entry! The hardest part about making games is deciding when it's done, and uploading it, and you did it! Great work!

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I played and am commenting on it now!

Here's mine if you want, I always appreciate feedback :) https://itch.io/jam/brackeys-9/rate/1933275

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It's an intended mechanic that should've been communicated a LOT better. I added a penalty for the scrap gained when you got caught, vs. when you escape, but it doesn't say anywhere ;_;

But thanks for the feedback :)

I made a stealth game about rebuilding the world! https://itch.io/jam/brackeys-9/rate/1933275

They'll be revealed to you when the game jam is over in about two weeks! 

Here's mine, I'll check yours out as well! 

https://itch.io/jam/brackeys-9/rate/1933275

Thank you for the feedback! I kept because it added to the atmosphere but It's great that you're honest with it being a problem so I can look into it :)

Here's my apocalyptic stealth game! I'll check yours out after work! 

https://itch.io/jam/brackeys-9/rate/1933275

Well done! Some solid ideas for a good platformer here. You should consider continuing this project after the jam!

Deal! here's mine: https://voyagegame.itch.io/a-better-futur

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It's difficult for me. I'd LOVE to re-implement the things I had to take out. Originally, the level changed in stages according to the machines you built, but it increased the size of my game to over itch.io's limit of 1GB. So a post-update for me would involve optimizing the game as much as I can to take down the size, and clearing out the minor bugs that have appeared in the game. There seemed to be a bug where two UI texts were able to overlap each other, and you can apparently keep building machines forever even though they are already built. 

The latter isn't game-breaking, it just means the player might accidentally sink their scrap metal into a machine they already built :P

https://itch.io/jam/brackeys-9/rate/1933275

I'm down, this sounds like a really good idea!

here's mine: https://voyagegame.itch.io/a-better-future

Rated! very cute game!

Here's mine:  https://itch.io/jam/brackeys-9/rate/1933275

It was very cute and fun! I love the graphics and the idea of getting the ability of the ones you kill. Kirby vibes! Great work!

Very good game! I really enjoyed the different styles of games and to think it all started with pong :D

Spooky and atmospheric, definitely a challenge without knowing where to go and having scarce ammo! well done!

What an amazing game. played through the whole thing in 723 seconds. Found myself absolutely locked and enjoyed every second of it, absolutely amazing job!!!

Haha I know, the original size was 1.5 GB before I had to start cutting stuff out. I tried to optimize a little bit but I didn't notice the size until I packaged the project.... 1 hour before submission time. I could definitely have re-used some more materials and deleted some un-used ones for sure!

The entire reason I submitted 1 minute before deadline was becuase I tried to cut down the size as much I could, lesson learned I suppose XD

But thank you for saying that! 

Gonna play yours in a few hours! you'll see my comment when it's done :D
In the meantime, Here's mine: https://itch.io/jam/brackeys-9/rate/1933275