i was wonder if you could make arrows move like in v.s qt fever town ect plus if you could make the screen move too
v.s time dev
Recent community posts
yea
function start(song) {
var bg = new FlxSprite(-600, -200).loadGraphic(hscriptPath + 'stageback.png');
bg.scrollFactor.set(0.9, 0.9);
bg.antialiasing = true;
addSprite(bg, BEHIND_ALL);
var stageFront = new FlxSprite(-650, 600).loadGraphic(hscriptPath + 'stagefront.png');
stageFront.setGraphicSize(Std.int(stageFront.width * 1.1));
stageFront.scrollFactor.set(0.9, 0.9);
stageFront.antialiasing = true;
stageFront.updateHitbox();
addSprite(stageFront, BEHIND_ALL);
var stagecurtains = new FlxSprite(-500, -300).loadGraphic(hscriptPath + 'stagecurtains.png');
stagecurtains.setGraphicSize(Std.int(stageFront.width * 0.9));
stagecurtains.scrollFactor.set(1.3, 1.3);
stagecurtains.updateHitbox();
stagecurtains.antialiasing = true;
addSprite(stagecurtains, BEHIND_ALL);
setDefaultZoom(0.9);
var sh_r = 1;
var movex = 0;
var movey = 0;
var xup = true;
var yup = true;
var movexby = 0.025;
var moveyby = 0.005;
}
function beatHit(beat)
{
}
function update(elapsed)
{
var sh_toy = -2480 * movey * sh_r * 0.45;
var sh_tox = -330 * movex * sh_r;
dad.x += (sh_tox - dad.x) / 12;
dad.y += (sh_toy - dad.y) / 12;
movex += movexby;
movey += moveyby;
if (movex >= 2){
movexby = -0.025;
}
if (movex <= -2){
movexby = 0.025;
}
if (movey >= 0.25){
moveyby = -0.005;
}
if (movey <= -0.25){
moveyby = 0.005;
}
}
function stepHit(step)
{
}
function playerTwoTurn()
{
}
function playerTwoMiss()
{
}
function playerTwoSing()
{
}
function playerOneTurn()
{
}
function playerOneMiss()
{
}
function playerOneSing()
{
}