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Vulonkul

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A member registered Jan 22, 2021 · View creator page →

Creator of

Recent community posts

If beating the final boss on stage 9 counts. 

I call it the house garden.

Amazing what you've done with visual and sound design within a day, loved every aspect of them! Minor fixes that could be added are the spikes fall before you reach them on following runs/attempts and the lack of a small "you win" or "the end" screen is a bit jarring. Overall loved the small experience, keep it up.

Nice art and sounds. The theme feels like More is Less than Less is More (if that makes any sense). You don't allow the player to not pick something in case they want to focus on either build (maybe you intended this, but to me it didn't feel nice). I think I found 2 bugs 1. If you're fast enough you can pick multiple skills while training. 2. I couldn't use regenerate while in combat. And finally game balance felt kind of off since the only way I could win was by spamming fiery slash and not use a single defense skill. I think you can turn this into an interesting RPG though!

I'm impressed that you got a leaderboard going (if it's real :P) I got 7th. I didn't get the idea of the exit, I get that you're escaping the collapsing cave, but as a player I wanna see how long I can survive, not give up, especially in a score based game. Addicting game though ^^

Thanks for the suggestions, I might incorporate most or all of them!

A top-down shooter where the less time you spend on each level, the more power-ups spawn on the next one. https://atanasvalkov.itch.io/powerless Waiting for the stream!

Thanks for the thoughtful review! The tutorial was added in the last minute, but I will definitely be revisiting it after the voting period ends. I did notice some people struggling with the shooting mechanic, I will try to rework it.  Thanks for playing!

I am planning on actually working on the sounds and visuals after the voting period ends. By smaller rooms you mean so a player can see the entire room they are in currently (this should have been there from the start), because I have been thinking about adding this as a feature.

Thanks for the feedback, sounds like you had fun! Yes the bullets colliding was half-intentional, but I am planning on making that interaction even better (sounds, particles, new velocity to the bullets) I am planning on actually working on the sounds and visuals after the voting period ends. Thanks for playing!

Thanks for the feedback! I am planning on actually putting in work on visuals and sound after the voting period, but can you tell me what you though lacked in gameplay, I would appreciate it.

I am planning on expanding this after the voting period ends. By lacking do you mean in polish or in features/game design?

Polish is something my games have always lacked, I appreciate the feedback

I beat the game actually, I know you right click to throw. Sometimes it didn't let me to though.

I loved this game! Art is simple but coherent. Music was too peaceful for the action and intensity! I beat all waves on level 2 with 3hp left. There is some exploiting that I used though :P I never used more than 1 turret. And if you placed a turret in the right spot you can spam Left click + Right click and it will shoot as fast as you click. On the faster shapes my turret sometimes missed a shot (idk if that is intentional?) Love the addition of the interactable tutorial (you could take it a step further and make shapes spawn in the tutorial without killing you so you can test turret firing speed). Please make this a full game (if you think there is more to be added)

I loved this game! Art is simple but coherent. Music was too peaceful for the action and intensity! I beat all waves on level 2 with 3hp left. There is some exploiting that I used though :P I never used more than 1 turret. And if you placed a turret in the right spot you can spam Left click + Right click and it will shoot as fast as you click. On the faster shapes my turret sometimes missed a shot (idk if that is intentional?) Love the addition of the interactable tutorial (you could take it a step further and make shapes spawn in the tutorial without killing you so you can test turret firing speed). Please make this a full game (if you think there is more to be added)

Really innovative, good use of the theme, cute art + sounds. I liked that I can kill enemies by pushing them off the cliff. Very often I would collect bombs, which weigh me down and increase the bomb counter, but I couldn't throw them, even after using the scroll, which resulted in getting stuck.

Really fitting art and music and sounds. The gameplay was deceiving though! Most draw the path games you first setup your contraption and just press the start button to see if it works. And if I'm not mistaken the intent here is to draw after the launch, but that took me some time to realize. The theme was touched on, but I think if you let the players draw as much as they want instead of making it limited.

Really fitting art and music and sounds. The gameplay was deceiving though! Most draw the path games you first setup your contraption and just press the start button to see if it works. And if I'm not mistaken the intent here is to draw after the launch, but that took me some time to realize. The theme was touched on, but I think if you let the players draw as much as they want instead of making it limited.

Thank you, I checked there and it says submitted 35 mins ago, I guess the website traffic is a bit too much :D

I have my game on my account, says I have no games to upload

Really nice and compact metroid vania! I found your secret even :D Aside from some controls polish I would say it's a finished game! Keep doing game development!

I can confirm, the gravity/player jump height acts very weird there. I noticed that jumping while holding A/D first works better than trying to jump first and then A/D.