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Wolfire

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A member registered Feb 16, 2024 · View creator page →

Creator of

Recent community posts

Risky decision to make 1-button-game narative driven, but you pulled it off! The result was very interesting to play.

Thank you for the feedback. We are glad you enjoyed the game!

Cool short game. Loved the use of aesthetics!
My only issue is that text tends to jump around while being typed, making it a bit hard to read, but a good game nonetheless!

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Thanks! Be sure to check out our artists profiles, if you wish to see more!

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Thank you. If you liked the art that much - consider looking into other works of our artist... that sounded super passive agressive, huh.

Thanks, although i would not say that game is that polished, still some moments need a bit of work. But good to hear people are enjoying it.

Oh wow, fun AND stylish. Great game.

Thanks for the feedback, artist did a splendid job making this project look good.
One of our primary goal was to make mechanics feel good, hope this is what you are referring to.

Jumped in blind, got scared very good. The sound effects are top-notch, althoutgh sound spike during the middle section was a bit too much. The art is good and well stilyzed. Love to see what comes from this game.

Thanks, was a team effort to polish the idea. Also, Space Bar? Thats genious! Nice game.

Thanks. It was a nightmare to make those puzzles, glad people enjoyed them.

Thanks, our artist did a hellishly good job on this one. One button limit really limited (who would have guessed) our creative potential, but made for an interesting challenge from game design perspective. 

Thank you sincerely for the review.

At the time idea of adding music did not seem that good, since the music could be very much a "hit or miss" addition so we did not risk it. Jams time limit hit this aspect the hardest, since given time something fitting could have been found.

And as for the character speed - it was a balancing act between ball increase size, level size, field of view size... lots of sizes. Sacrifices had to be made and it is admitedly still an issue.

Hope this might explain the weirdness in these aspects and again, thanks for the feedback.

Thanks for the review and feedback!  The issue was on our side (web version behaved weirdly) but it should all be fixed now