Thank you sincerely for the review.
At the time idea of adding music did not seem that good, since the music could be very much a "hit or miss" addition so we did not risk it. Jams time limit hit this aspect the hardest, since given time something fitting could have been found.
And as for the character speed - it was a balancing act between ball increase size, level size, field of view size... lots of sizes. Sacrifices had to be made and it is admitedly still an issue.
Hope this might explain the weirdness in these aspects and again, thanks for the feedback.