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VVTS

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A member registered Dec 30, 2021 · View creator page →

Creator of

Recent community posts

The game is in active development.

1

You can try to free yourself from the ropes and escape (it's quite difficult). 

2

During the transition, you can trick the goblins and try to escape during the battle or the Stone Worm event (agility must be activated).

The goblin capture event lineup is currently in development.

Ohhhh...

99% Not anytime soon.

But as an option, you could try using "Елочку".

I sometimes use it when testing, the program translates text pretty well.

At least, (Katu) translates pretty well.

Thank you! I'm working on some of the things you listed.

Five activating attributes:

This is something between characteristics - skills and event activators.

Clicking on an attribute will briefly activate its inherent skill and allow you to interact with events associated with that characteristic.

One click minus one point of the selected characteristic.

Sleep restores quantity.

(I'm working on a normal game guide on Katya's mechanics)

Perhaps you need a different archiver. Someone has already encountered this problem and it helped.  

You don't have to kill all the undead under the tower.

Two of the zombies can be peacefully negotiated with (with certain actions).


To get a good night's sleep in the mushroom camp, you need to see not two, but three options.

(Just hit the quit button and try again).

How to get into the fort:


Thanks!

Not at the moment, content with boys is under development.

At best, some progress with men will probably happen in 1-2 updates. (But that's not certain).

After you have activated the quest and returned to the beginning of the forest, go to this trigger.

1 Well, you need to exit the village (the exit next to the inn is guarded by the hobgoblin Anchor.

Go to the edge of the bridge, if you have a pass (which Moira gives when you take the quest), you will jump over the water to the exit.

Once you are in the entrance location to the village, just walk in the opposite direction.

The next location will automatically be the location in the forest.

2 You need to go back to the forest entrance (the bridge with the Baron event).

Meet the goblin and return to the village.

Well, if I understand the question correctly, I don't think anything will happen.

At the moment, the sisters' clothing has almost no in-game logic other than increasing armor points.

They're not overdressed as it is. )

There are ideas for that, but for now they're lying in a drawer for future updates.

The editing of the text is ongoing and I expect that in version 0.7 I will have edited 90% of the text to an acceptable level.

(Hopefully then the text will become more readable).

It seems to me that hatred is a feeling that should not be thoughtlessly attributed to other people.

As for the rest, who knows, anything is possible.

In any case, thank you for your sincere concern.

Well,

honestly, I just like making games where the main character is a girl or a futa girl.

I'm not going to say that money isn't the main thing, money is a great incentive,

but still, I make games that I like.

As for the male protagonist:

There will be at least one company in Battle Sisters where the

the main character is a rugged and brutal Praetorian. 

Don't I want to start a new game where the main character is a guy?

I want to, I have two scripts that I sketched out a couple of years ago.

I also want to start five or six more games where the main character is a girl or a futa girl.

And I often have to remind myself that I'm already doing two games and that I'm not always on schedule as it is. 

Hopefully, when the opportunity arises, I can still do a trial version of a game where the main character is a guy and see how it goes,

but that's not likely to happen anytime soon.

You need to download the latest version.

Well, in my defense, there will definitely be one company with male warrior heroes.

Well, the monster doesn't have to be bad or good, I try to do dark fantasy with a bias toward "gray" morality.

Well, if you consider that in version 0.1.30 on renpy

each action spent one unit of stamina, then now the level of difficulty decreased slightly ;)

I can tell you that using charisma in combat would be about the same as you suggested.

As for social media, I'm still thinking about that possibility.

In future versions, there will be some resources that will make it easier to fight this or that enemy.

Well,

If you are attacking.

then activate all skills before attacking (so far there are 3)

Strength (increases damage) 

Dexterity (gives you a chance to dodge and counterattack)

Perception (gives a chance to dodge and deal critical damage).

Weapons also give an attack bonus.

Remember that skills last 1-3 rounds.

If you are attacked:

Sorry, sire, but at the first levels the chances of winning

are minimal.

Imagine you are a strong but unprepared girl, in a dark cave you encounter...

zombie,

It has no sense of fatigue, no perception of pain, no concept of kinetic energy... 

and preservation of the body after recoil.

I bet you'd rather run away than attack him with a battle cry and a knife.

Also, many enemies have a simple but individual logic

combat. 

( Like the old version on renpy, the game will have a hardcore bias )