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anna anthropy

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A member registered Nov 22, 2013 · View creator page →

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No idea, sorry! This game is over a decade old and is simply not optimized for modern platforms, nor am I interested in doing the work to modernize it at this time.

Great question! No idea!

wow!

i have given thought to what the Sad Middle-Aged Reboot of jill would look like.

There are a few reasons I'm not currently charging for this game. One of them is that this game is over a decade old and I'm not really able to or interested in updating it for contemporary platforms. As such, I'd ask that people who want to support this game go buy one of the many other games on my profile. You don't even have to play it, I won't know.

Oh well. Thanks for letting me know!

The government doesn't apply to lesbians.

Mighty Jill Off is the full, original game. Jill Off With One Hand is a one-button bonus game - an infinite jumper.

alas!

Mac versions are posted! No promises whether they work on a 2020s Mac - let me know if you try them!

I'll have to dig around for it! If I can find it I'll put it up for download.

good eye! i made this back in my baby game dev days when i didn't know how to draw pixel art yet, so i traced some of the tiles from Legacy of the Wizard! there's a little bit of wizard dna in the music too.

thank you!!

oh btw i'm also on fedi, there's a link on my profile

That's so cool, thanks for letting me know! I feel honoured.

great! thanks for sharing this.

TOO LATE!! i bought it

this looks cool as hell. i've added your game to the Princess Sword itch collection. thanks so much for sharing it!

thanks for making and sharing this! i'm glad you enjoyed the game. btw, my first name is "anna."

Hi again! The game is published and I would love to give you a copy. Is there a good way to contact you privately? Alternately, drop a line to the email in my previous comment and I'll reply with a download link.

The ambiguity is partly a result of the limited space available in one-page games and partly because I think leaving room for interpretation makes story games more flexible. Ultimately the two players are the arbiters of the experience they're going to have and the stories they're going to tell, so I'm okay with the rules not always being fully explicit about what my intention is. This is one case where I think the ambiguity makes the game better, so I am reluctant to give an "official ruling."

Yours feels like a very straightforward interpretation of the game's language, though!

Thanks! Definitely link the blog post when it's live!

This is unfortunately a problem with old flash games and I no longer have access to a dev environment where I could update the game! So, regrettably, none of my standalone flash games will run on new Mac computers.

so glad you liked it! thanks fer posting yr mech!

thank you!! hell yeah

thanks! if you want a dice-based alternative to coins, you can roll six-sided dice and count odd numbers as tails and evens as heads!

haha thank you, that's weirdly sweet! (the last part, not the stigma around hearing aids) (that part sucks)

oo that feels like a good fit!

hell yeah. fuck yeah

wheeeeelccchaaaair

Nice! I'm glad she enjoyed it!

me too! i feel like they probably don't though sorry

ty

Hi! I'm tinkering with a hack of this game and I'd love to get your blessing before releasing anything. I couldn't find any contact information, though. I'm at collectfruit at gmail if you want to reach out!

Thanks for this game! It's an amazing classroom game and I run it for my students regularly.

thanks nar <3 miss you

i don't think it's accessible enough for my 2023 body haha! we should catch up sometime, it's been too long!

this is useful! it is suggesting to me that i need to write a disclaimer haha

oh no did you put one of my fonts on nfts

fuck

thank you! i'm still really happy with how this turned out.