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walkingcat

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A member registered Mar 08, 2023 · View creator page →

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Dragging the upgrade window to the top, under the top bar, prevents it from being dragged again.

Besides that and what everyone else has said, the game was pretty enjoyable.

The Steam version imports save data from the clipboard and doesn't pay attention to whatever save file you currently have. It worked for tableclown because they copied the data before clicking import. The only other issue people had was that the text editor was laggy when viewing the data, for which I'm about to push an update to decrease the save size, though that'll only work for the Steam version. Besides that, it works fine.

Yup, it seems like i messed up with lemon duplication, will get fixed.

For the performance issues, it's more likely that the performance issues are not from graphics but from all the calculations when something is being smashed, atleast it looks like it when im testing, though it might be different on the web version. The Steam version is coming very soon, I'm just waiting for the build review. If the problem persists on Steam, I'll look into it deeper.

Seems like a visual bug and big smash should update them to be visible, will get fixed for the next update.

But it's possible that they're still locked for you because the difference between your current hammers and the cost is too high (1e3 for neutral duplication and 1e5 fdor common leaves).

Hey, yeah, did some research and turns out the binary file is not as simple to parse as I thought, my bad.

And with the evil smash update I've updated challenge 3 to be slightly easier, and alongside the bonus from all the new achievements, it should be significantly faster.

Don't post that stuff, thanks

Noted, I'll check it out

Yeah, I was aware of that. I decide to keep it as is since the value calculation takes in a lot of numbers, it'd require to calculate the value in a completely different way, and same for similiar values, like when you're earning more in some locations due to evil tree upgrades. Plus in the next update I'm planning to have the garden objects fall in a different zone too.

It's not encrypted, you should be able to tell how its encoded just by looking at it

yeah

This has been a bug with loading an empty save file - it has been fixed.

Hey, thanks for feedback, most of these things seem like they could be added.

Not sure if the game can recieve wheel input or middle/right clicks on web, but the game is gonna be released on Steam soon and I'll add an option for something like that there.

For a hold-to-click option,  you can use lightning to minimise the amount of clicks you can do. Not planning to add a simple hold-to-click option without any depth. Can add a hold option to the buy max button.

Having to make the choice between keeping the bonus and buying something instead of just buying whatever is intentional, not sure what I can do about the misclicking though.

Upcoming update will have your current resource amount be visible when in shops.

Noted, will look into it.

(1 edit)

Hey, thanks for the lenghty review, though most of these things are intentional design decisions.

The element tree is split between idle (fire/stone) and active (lightning/ice) elements, encouraging mixing, for example using fire to smash ice. It's not meant to be fully purchasable. I will look into having stone being more on par with fire though.

Not planning on having an auto smasher for big objects, since the point of idling is to earn less, and you can get a good chunk of big objects with the elements anyway, but.

This game is primarily on mobile, so it's designed around more active play with idle kept in mind.

For the third region, yeah, they're not very useful yet since there aren't enough upgrades, they are more used to slow down the objects and then smashing them with the elements, but yeah there'll be a x1.5 damage upgrade.

The bottle/plate/combo/mug upgrade is not meant to be completed fast or farmed, it's more like a reward for those who play really idle or just achieved after some time.

Partly agree with the menu clicking comment, there's auto buyers coming in the next update and overall future upgrades should require you to check the shop less. Just adding a general buy max button wouldn't really work since that'd just make the player not look at what they're buying and some upgrades are more useful than others.

There's a background dim setting and a setting for changing the smash text color - see if that helps.


Editing this because I thought more about the mission - will update it so it's a bit faster.

Has been fixed

I'm sorry about that - some fixes regarding save data disappearing have been added.

And an import/export setting has been added as well.

It's probably a bug in the game - some fixes have been added regarding that.

And an import/export feature has been added.

Saving in a file that is not related to Application.persistentDataPath, because that seems to change inbetween builds on itch.

And make sure to call 'JS_FileSystem_Sync' after writing to files.

I never not-used it so I'm not sure how important is but you can look it up and see how to import it and what it's intended to do.

Thanks for notifying me, I'll look into that

It unlocks common gems, with all the price decreases it's 3e24 in the hammer shop, might not be visible yet if you have under  3e21 hammers.

The ad upgrade is for mobile only and it's an oversight that it's on itch. It'll be removed.

I'll rephrase it a bit so it'd be more obvious

It's meant to be an ominous clue rather than a sentence that's interpreted literally

That's rerally weird, the popup would've shown up if your file has corrupted, the fact that it didn't implies that it got deleted. I suppose this could've happened, but it's weird that it's happening to so many people. Are you sure you haven't deleted your cookies or anything like that?

That's weird, I thought I had fixed most of the problems with loading the save data. Did you not get a popup about losing your save data when you loaded the game and it had disappeared? 

That's weird, it must be a issue with the platform or something. Not sure if i can fix that, but what browser/os are you using?

They're just skins. When you're saying 'the thing', you mean the shop items in the skin shop, or overall shop items?

Not planning on it

It's saved in IndexedDB which functions similiarly to cookies. If you have all those disabled, then having your data be saved is just not possible. You can try the mobile version if you have android.

Yes, it is supposed to work like that (saves progress in your browser, not account, but same idea). Does it even not work if you manually save in the settings and then refresh a second later?

If I update the game right now with the export feature, it'll wipe everyones save (since it literally will not be able to access the last save) and there doesn't seem to be a fix around that. I'll hold on to that till the next update.

For the saves failing to load, which is a seperate issue, I'll add some sort of a window warning that the safe failed to load and to send me the error.

They're fixed on the Android version, but I'm not able to update it on itch.io because It would reset everyones progress, trying to find a solution for that

Alriight, it was implemented, but it looks like I disabled and didn't reenable when releasing.