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Wardergrip

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A member registered Mar 14, 2022 · View creator page →

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As this game was made as part of our curriculum and the team does not want to continue development or form a company of sorts, you cannot support us in any way financially.

What would aid us, is spreading the word about this game we are very proud of as it increases our chances to find jobs in the industry and make more games we are proud of.

One of our team is looking to start a company soon, so I’d suggest following TheLordCthulhu on itch and/or keeping Jorrit Van De Velde on your watchlist :)

No problem!

GOTY graphics

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Hey there, thank you for the compliments! This project was part of our curriculum at DAE and we have decided in team to no longer continue development. The game is not super light, I recall my father’s computer having issues running it smoothly.

Thank you!

Looking good!

Thank you!!

That’s such a sweet comment! Thanks a bunch for the in depth feedback. We weren’t happy with the amount of polish in the end and are looking to fix bugs and add some more player feedback among other things to the project. You can see that on our github. I am glad you enjoyed it!

Thank you! We are looking to add some more feedback, you can look at the Github issues to see what we're looking to fix and implement.

It was submitted and then uploaded later on. That way we didn't forget to hit the submit button and simply had to upload it. It's a tip from Jonas Tyroller

Can you participate in for example day 5 but not day 1? Or can you only participate if you submitted something on a previous day?

Next update will be in one of the next days, should be the final planned update :)

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Thanks  for the lovely comment! We're glad you liked our devlog. As a programmer myself I also found it quite challenging to get into modelling. I suggest you keep practicing and find new techniques to learn since it's a skill and that means that practice makes perfect.

I agree. Scope is rather large. The AI not working is strange, I've seen many play and it worked for them. Are you sure that you threw the right materials?

Thanks! <3

Thanks!

This is perfect. My only constructive criticism I can give is that it would be nice to have some QoL for faster resets of the level when you killed one of the blocks. Looking forward to your next projects!

You made the shooting very satisfying! Such a shame that gameplay is a bit empty and not really connected with the theme.

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Haha, we never tested the game for long play sessions. Nice to know you enjoyed the game that much :D 

Thank you! Understandable. I hope you enjoyed it anyway

Thanks! I agree. We could've spent more time on making the game clear.

Very nice game! It's very simple, fits in the theme really well and satisfying to play. Keep it up!

Heyo!

I want to keep it short to spare you some time:

Last level is too difficult. I think I cheesed it by throwing my magnet under the block so when it fell back down it blocked the button. I would like to move around while aiming to be more accurate and to speed up the gameplay.

I would like some visual feedback for how long I need to hold to reset the level. 

Even though I have 7 keys, the hub says I have 6.

I loved the way the puzzles work, sometimes the gates felt useless. learning curve is good although last level is bit too much. The Hub feels alright, but something feels missing / wrong, but I can't put my finger on it.

Keep up the good work!