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Warzion

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A member registered Sep 24, 2019 · View creator page →

Creator of

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Much appreciated!
Addressing some issues though; level 3 is the only one with no boss fight so in order to make the game enjoyable we had to include multiple enemies because "chaos" is one of the key aspects of the game, so the actual fps problem stays for the while because of unity not handling the amount of enemies but it was a compromise to make the level not empty. A better execution would've been finding a middle ground.
The second and the final boss (after level 3) fire ranged attacks (third having it much more accurate and more frequent).

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Hey! One of the developers here. We definitely learned our lesson  the hard way, and this is in no way  the responsibility of Dan  only here. I'll see you after the lecture; would really love to discuss this! 

Great idea for a game, I like the sprites here! 

However; the camera is too zoomed in on the player which does not give a sense of awareness of the surroundings and the detection boxes are a little off. Some enemies had no enough space to jump over and you have to lose a life to get past them.

Really enjoyed the double jump idea, and the lives thing!

Good job everyone!

Love this game! smooth movement, the swinging is amazing and adds a whole new approach to platform games. Variety of enemies and a good, fitting soundtrack. 

The game should reset after you fall of the edge though, and the whip range is too short which makes attacking enemies a little tougher (especially the damned flying guy). 

Great game overall! Well done!