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wasp.xyz666@gmail.com

19
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2
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3
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A member registered Jul 26, 2023

Recent community posts

Hi, nice nice work here! A beatiful mix of Messerspiel and LUMEN. I do love Oz works. Just a rules ruling question: At the attribute "Move" you mention "dodge an attack". I guess a GM could ask the players to make a Move check against a falling wall on top of them for instance, I imagine. But, do you thought about a dodge roll at Combat? Please any feedback would be welcomed. Thanks!

Excelent! That's what I wanted, your Insight. Will see how it goes. And by the way, again, amazing job! Regards

Done and done! Wonderland, Dark City and Tremont Plaza, many many thanks. Will give them a good run for sure! Awiiiii! Thanks again

And I just got one! Amazing job guys I will certainly give any feedback about how it went the run for us. Thanks again! And will certainly view again the YouTube playtest. Thanks!

Hello! Yesterday I run Mind the Gap and was mindblowing! I'm from Argentina, USD veeeery expensive for us. Any chance to get a community copy of your RUN?! I'm loving the game. Thanks!

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Buuuuu! I missed the community copies! Any chance to get one more? I run the ghost of A ... And was aweeeesome. Thaaaaankssss

Are any PDF fillable Character Sheet around? 😊👌

ttttthankkkksssss!!!

thankssss! Will run it for sure we're! Thanks again 

Graaaate! Will try them and let you know. Most certainly will try Mind The Gap and see how it goes from there. Hope to try your plugins soon!

Any chance to get a community copy? 😁 Thanks!

Any chance to get a community copy? 😁 Thanks!

Any chance to get a community copy? Or Sun of a Glitch? 😁 Thanks!

Awesome, will check serialized too!. About editions, except for an Approach an a skill (caution and hacking), literally, I think we are good, isn't it? Sorry for the instance, I just want to use the plugin with your insights. Thanks again! 

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Did you produced any other CBRPNK material?

Awesome!

awesome reply Emaonoel, thanks for taking the time! Hope to GM the game soon! Thanks again, best regards. Lionel 

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I FOUND THE SRD Blades In the Dark very useful to almost ANSWER all my questions 😁

https://bladesinthedark.com/basics


Hello Emanoel. My name is Lionel, I'm from Argentina so don't know which language to try the better. Will try with the neutral English but feel free to answer me in Portuguese, for instance. And PLEASE fell free to say NO to either of my assumptions.

First and foremost, awesome job with the game! Didn't GMed yet but I'm eager to play it soon.

I have some questions, hope is not too much. Let me say I'm totally in into narrative games, playing games for more than 20 years. So my questions aim to that matter, narrative, and how to handle SOME sort of balance as you intended by the rules. Let me know what you think, besides, maybe all my doubts are to be answered as interpretation by each GM, but I would like your insights. Again, such a neat and simple system, nailed it!

So, without much further introduction...

1) When a player takes an Action roll, he choose the Approach and Skill (the dice pool besides Push and Assist).

BUT you mention that the player also declares other beneficial factors (gear, augmentation, environment, etc). About the benefit of incorporating those other factors to the action taken: 

a - Does EACH of this factors/types of factors, ADD A DICE to the dice pool?

b - Or is rather, the GM evaluates if all the other factors declared by the player GRANTS him or not an EDGE? And therefore the chance for a higher level Effect or less Threat level as it applies to Edges.

2) If many beneficial factors applies to his action roll, are those translated to higher and higher Effect level? I mean narratively, rather than one-to-one Edge/Effect level. Like having a "bigger/more meaningful" Edge?

3) When a character is resisting a consecuence either with an augmentation's defensive effect or an armor from his gear, are those elements depleted when choose to resist THAT particular consecuence? 

a - Meaning they can't be used again during the ENTIRE run? Is the armor crossed off from the gear list and that augmentation's defensive effect depleted for the REST of the run? Is this correct?

If so, can a Flashback bring another same new armor or shield (below the load limit), or to flashback another defensive effect or new augmentation (upgrade) allowing that "resist type" to be used again? Or Is that type of defensive style depleted for the rest of the run?

b - Can the same defensive style (special resistence or armor) be used again through the use of flashbacks? I understand that other "resist type" (Approach Roll plus a die for gear depleted) usually has his own cost, in Stress.

4) About the tracker Harm: Does the penalty for each level is taken by the character with the first square of that level marked? What happens when you mark the second square from the same harm level? Does the penalty get more severe? (More Effect level decrease or two less dice taken instead of one from your dicr pool). Or filling the second square for that level ONLY means next same harm level the character suffers it goes directly up to a higher level instead? (Translating in higher penalty). For instance, a full first and second harm level character that takes a Harm level 1, is OUT, right?


My deus, sorry for so many questions and doubts, so many words. Again, thanks a lot for all the hard work and appreciate any comments.


Thanks again, best regards

Lionel