It was strange, but I loved the whole experience!
WaveCraft123
Creator of
Recent community posts
Gameplay wise, it's simple but well done. It is a scroller type game with a lot of charm, from the music to the art style, and the controls feel snappy. Only thing I don't like is the resolution makes it hard to see the obstacles/fish coming towards you, but otherwise it's a great relaxing game, that fits the theme really well!
It was a nice experience. I think the difficulty should increase or something should change as the game goes on, because it does get repetitive. The graphics are good, the controls feels great, and the music is a bop to listen to. The camera shake is also a nice touch. I find it satisfying when I get a long-shot hit. I also love how you do not have any aim assist or indicator, as it adds a skill element. Also, the knights are really easy to beat. Overall, very well presented and done but repetitive.
I really liked the game! The execution is great, because the game itself is overall very fluid and presented nice. The game reminds me a little of Rocket League, but less arcade like and more physics based. The backgrounds are well detailed and the graphics have a nice simple charm to them. The AI doesn't seem the best, as they seem to like to hug the net, but I guess the two player mode makes up for it. I feel like having some music during the gameplay would help finish the atmosphere, though. But overall, the game is pretty fun!
That's strange, I use Google Chrome and have no issues with it. Maybe do you have a Chrome extension that might be affecting the game?
You could try a different web browser. Though Chrome usually works the best for WebGL, I tried the game in Safari and Microsoft Edge and it works, though a bit laggy., which I have a low graphics setting for. I haven't tried, but heard that FireFox should work well with WebGL.
Once the voting is over, I'm planning to release downloadable versions, which should fix some of the WebGL problems.
Bob Block is on another adventure, on a Space Tour! Jump through 2 levels in this demo, with the 2nd level having planet-like gravity! There is also a local multiplayer mode (activated in the pause menu) with 2 different camera modes, a follow camera (that follows in between the 2 players) and a split-screen.
This is my work so far with the game, with more levels and polish (especially with the animations) planned for the full version, which I hope to get done by late 2024. Enjoy!
Bob Block Adventures 3: Space Tour! Demo: https://wavecraft123.itch.io/bob-block-adventures-3-space-tour-demo
Thank you for the review! The controls do work much better for an Android device than a PC. The levels were one of the last things I added to the game, so I didn't have much time left which ended up in short levels with a sharp 'spike' in difficulty for the last two levels. The glitch/exploit I did find when developing the game, but I decided to first work on other parts of the game and didn't have enough time to fix it.
I was planning to add more levels, but a lot of the time was spent troubleshooting problems. So I also didn't spend that much time on the level design either (which explains why there is a sharp 'spike' in difficulty). Which is why I think I might make an updated version with more levels, better level progression, and better music/visuals in the future.
Bob Block is my biggest project yet. It is a 3D platformer made with Unity, but with a twist. You jump across floating platforms through the linear levels as a free rotating cube. That and the static camera creates a challenge to the game. Currently there are 3 worlds with 3 levels each (totaling 9 levels). The game is available for Windows (32 or 64 bit), Mac, and Android.
The games started development a few months ago, just finishing the Mac and Windows versions a week ago, and the (Early) Android version being finished today.