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waxpraxis

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A member registered Aug 16, 2024 · View creator page →

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Thanks! The skulls (and all later enemies) are "macro" enemies. When you click on them you learn the key you have to press to kill them (you still have to be moused over them!)

Thanks - we were pretty happy when we realized having a "terminal" would fit the theme and be a great place to have information/instruction.

Thanks! My son was inspired by the hard, time limited games he enjoys like Hyperdemon. 

I really like this concept - sort of a reverse Katamari Damacy! I could easily see this being expanded into a lot more levels and playing with ideas like color mixing or using your dried paint to affect the level. Great work!