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COREDUMP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4632 | 2.510 | 3.833 |
Creativity | #4693 | 2.619 | 4.000 |
Overall | #4895 | 2.437 | 3.722 |
Enjoyment | #5116 | 2.182 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The visual gameplay area (and thus remaining time!) scales up and down throughout gameplay
Development Time
96 hours
(Optional) Please credit all assets you've used
Pixel Mob! licensed from Henry Software - https://henrysoftware.itch.io/pixel-mob
Built using Pyxel - https://github.com/kitao/pyxel
HTML version available at https://waxpraxis.itch.io/coredump-html
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Comments
I didn't understand what the skulls do. Otherwise very good and unique game!
Thanks! The skulls (and all later enemies) are "macro" enemies. When you click on them you learn the key you have to press to kill them (you still have to be moused over them!)
This is a super cool, well polished game. I noticed that clicking on a wrong thing actually syncs with the music and I love that!
Wow I love this! Great style, gameplay, and I love that the time limit mechanic is tied to the view size. Super cool game :)
Short but sweet. I appreciate the clear tutorialization, so many games in this game don't even bother explaining how anything works so it's nice to see
Thanks - we were pretty happy when we realized having a "terminal" would fit the theme and be a great place to have information/instruction.
Interesting concept, gets rather hard after a minute already.
Thanks! My son was inspired by the hard, time limited games he enjoys like Hyperdemon.