I clearly overscoped the project given the time I had to work on it.
I could not :
- make the last scene
-implement the food drop logic
-implement ressources based combat skills (they just have time based cooldown)
-implement a death/revive mechanic for the character
-add interactive dialog
Also, lesson learned from the next JAM, stick with a LTS version of Unity and the package version you are used to.
Happy I took the opportunity to discover new tools (Polybrush) and made my first step into the streaming world.
you can watch the full dev of ths JAM entry on my channel :