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WeirdBeardDev

21
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A member registered Mar 24, 2020 · View creator page →

Creator of

Recent community posts

I only get a small window when I open it.

Woot! I’m glad you liked it. Ahh yes the green bar, you are the first person to ask about that. 😁 It was supposed to measure your sanity but we didn’t get it implemented. We left the bar there otherwise we would have to redesign the portrait panel.

Windows download version now available. It plays in full screen windowed mode at 960x540. You can use Alt + Enter to switch between full screen and normal windowed mode.

Windows download version now available. It plays in full screen windowed mode at 960x540. You can use Alt + Enter to switch between full screen and normal windowed mode.

Windows download version now available. It plays in full screen windowed mode at 960x540. You can use Alt + Enter to switch between full screen and normal windowed mode.

Thanks for the reminder, I’ll give this a test here shortly to make sure it works as expected.

Thanks! We had a great time developing it.

Thanks for the feedback. We are planning on expanding the game more and adding more features.

Thanks for the feedback. I’m looking forward to seeing you play it on stream. We struggled with combat pacing and opted to leave the confirm choices in rather than make the change at the last minute.

When I start the game I get a small window. I can’t resize it in any way. Is anyone else experiencing this?

Thanks for the feedback. Combat was the trickiest thing for us to implement, we went back and forth on a number of different options.

Every time I died the game shut down. I tried three times but did not get past the second encounter on any attempt. :(

We haven’t tested it as a downloadable game, however, after the jam voting is over (around 14 Apr) we’ll give it a crack.

Thanks for the feedback. I used Bard’s Tale as the inspiration for the combat system and then modified it as time allowed. :)

Thanks for the interest. Your work looks good, however, we’re using an illustrated style with Timofey (https://www.instagram.com/timofey.draws/?hl=en). Let me know if you’re still interested.

A group of us (see below) are working on a Cthulhu-based dungeon crawler and are looking for an artist who can work with us to create the character, enemies, and equipment icons. Let us know if you’re interested in a making the bad guys come to life.

Group of Us

I had a lot of fun playing the game as I alternated between yelling/laughing at my mouse moving all over the place.

Tried the demo, it’s a good game. I like the turn-based combat aspect.

The keyboard shortcuts are a bit clunky, I kept finding myself hitting Enter when the game wanted me to hit M or K. I would like to have a setting to turn the music off or at least adjust the volume.

Running a KS is tough, be wary of the slump in the middle and push through it. There’s an uptick towards the end, especially in the final 48 hours. Keep pushing. 😀

Thanks! I’m making slow but steady progress.

First off, thanks! My game was inspired by Matter of Scale. I plan to put out an update later this week. I implemented offline progression over the weekend, it has some quirks that I’m trying to figure out. This week I’m adding in the autoupgrade techs. Once that’s out then I can work on Adventurers.

Thanks for your feedback and that that is leading the pack in most requested features. 😀