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Blob Keep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Does the game have nice sfx and music? | #45 | 2.843 | 3.091 |
Originality - Does the game innovate or try something new? | #51 | 2.425 | 2.636 |
Technical - Is there a technical achievement behind the making of this game? | #54 | 2.425 | 2.636 |
Overall | #55 | 2.542 | 2.764 |
Gameplay - How fun is it to play? | #58 | 2.425 | 2.636 |
Graphics - Is the game aesthetically pleasing? | #64 | 2.592 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Won't run for me :( Can't find OpenAL32.dll... I'm on Win10
@VSI Studio
OpenAL must be installed on your system in order to play the gamejam release,
this is specified in the README file contained in the distribution and on the
games web page under Install Instructions: https://yeswaygames.itch.io/blob-keep
https://openal.org/downloads/oalinst.zip
https://openal-soft.org/openal-binaries/openal-soft-1.21.1-bin.zip
A version of this file might be included in future releases. Apologies for
this inconvenience.
Quite right you are. I didn't actually visit the game page, I grabbed the game from the submission page directly. Works now, thanks for that! Will get back after I play some!
I like your idea of more detailed grid map. So, wall size is 1 tile, player size 2x2 tiles, attack goes 2 tiles. Its very innovate for me. I've just reach first 2 blob enemies Fighting against 2 foes goes hard. Good job!
Updated: finished :)
Thanks Chekisteg. Players/enemies/etc. all move on tile intersections. It's effectively the same just shifted half a tile so there's a slight margin away from the walls.
I hope you return for the post gamejam release because there are many more (bigger and meaner) blobs to slay!
It didn't go so well for me but I liked the aesthetic and enjoyed the dialogue outside of the keep. It also sounds as though you have already addressed most of the issues that I had so I would be interested to check things out again post jam.
@ Mana
I'm sorry to hear that it didn't go so well for you. I've made several changes that should make the game seem less relentless.
I've also added two new levels and a few other surprises so I hope you stop back for the post gamejam release and give it another shot.
No worries! I will definitely give it another go after the update. 👍
I increased the movement speed and made things a little bit easier. Leveling up
is much faster, I hope not too fast. Also, when you die and respawn you'll keep
any experience gained.
I also added the first level of the keep. There are two more levels planned.
I'll upload a new release after the gamejam has finished.
Merciless, took me several tries, I like it, would visit the basement under the keep.
Thanks for all the feedback. I wasn't able to finish in time and there is still a
great deal of work that needs to be done.
@ DamienDe: The speed gets faster as you level up, but I think you are correct,
it does seem very slow at first. It might not have been a great idea to limit
the movement speed. I will make improvements.
Every time I died the game shut down. I tried three times but did not get past the second encounter on any attempt. :(
Really nice, maybe a bit too hard and the movement should be 400% faster.
Couldnt figure out how to get to the key.
Couldnt figure out how to get to the key.
I didn't last long. The map design and movement don't mesh well -- it feels like a game designed for free movement, with very slow grid-based movement on a tiny grid thrown in as an afterthought.