Nice concept. The movement was way to sensitive, though. Sometimes I solved problems by just by shaking the screen and seeing what happened. It worked a surprisingly large number of times.
whimsysystems
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Fun! I like how expressive you made the main character. The level with the corridor was frustrating until I realized that were forcing the player to learn that they could shoot the things that kill you. Nice touch, but it might have been nice if it was done where it was more obvious that you con't get past them. Like if there was one that just went up and down in the mouth of the tunnel.
Overall really nice.
This is fun. The controls are hard to execute which is both part of the charm and somewhat frustrating when you're trying to jump and shoot something without getting hurt. Perhaps I just need to explore more to figure out how to do it better, though. While I never played Toki Tori 2, this idea reminds me of Mark's video on it.
Fun! I liked that I could use the blower to move both the plane and the obstacles. Brings back fond memories of Glider -- https://en.wikipedia.org/wiki/Glider_(video_game)
I think there's a lot here that's great. But once you knew how to jump farther, stopping to play the song every jump became a frustration, slowing the game down. Also, I got completely stuck and had no way of restarting the game when I got to a wall on the top.
I really liked that you have access to all of the songs from the beginning, though only after you got the harp and that by replaying you could get access to areas you didn't know you could get to before. Reminds me of Toki Tori.
Z to jump is strange. I understand that on other keyboards, such as German, it is above the S, but I didn't realize that you could change it for a while. I do like that you put that option in there. That was a nice touch.
Good job all around, though!