Cool concept, nice level design. Moving a block to move another block felt unintuitive, maybe a better way to visually represent that the man can't interact with the block you are holding but other blocks can.
Cool concept, well executed. I think it might have worked better if the apple had a chance to spawn just to the right or left of your head so you were left wondering whether to turn or not each time.
Clever! I think this would work really well on a touchpad where you press where you want to pivot, and have some external button to decide clockwise or counterclockwise.
Was a very interesting idea, and I liked the low-key intro sequence. I was unable to progress though as I kept getting stuck, and it seemed like the "W" key was doing a weird thing I didn't understand.