Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PivotrisView game page

Tetris but you can't move
Add to collection

Play game

Pivotris's itch.io page

Results

CriteriaRankScore*Raw Score
Design#3373.2503.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nearly impossible to play with any real competence but very interesting and unique spin on tetris

Developer

Thank you! It is intentionally challenging (it's inspired by the backflip trick in the original tetris), but we believe that we can help the player in many ways to improve the experience. For instance, we can add a few smaller pieces to the classic tetris ones, pieces that would eccessively lower the difficulty of the original game, but that could have a place here.

Developer

Smaller pieces would both lower the difficulty and help the player experiment with the pivot in a simpler situation. Maybe in a future release :)

Submitted

Very challenging! It broke my brain at first but once you get into the groove it's pretty slick! Solid effort for under three hours

Developer

Thank you! It was very challenging trying to finish the prototype on such a tight schedule, but it was a very fun and enriching experience :)

Submitted

Wow, pretty challenging! The idea is quite fun though. Nice job!

Developer

Thanks a lot! :) Given our tests and your feedback, we can conclude that the speed is indeed too high. We'll tone it down after the jam enables uploads again.

Submitted

well thats Tetris hard mode right there :) well done

Developer

Thanks! We hope to make it less hard to understand, but still challenging... in a fun way :)

Submitted

I liked it a lot. Really messed with my intuition about playing Tetris. Would be interesting to see someone that's really good play it. Controls were tight, and made sense once I got the hang of it (though the closer I got to failing, the less successful I was). Well done.

Submitted

Would have like to see some score keeping and restart and such.

Developer(+1)

Yep, you are right... We have no game over state as well. We joined the jam too late to even implement the basic stuff.

Developer(+1)

Thank you! :D Maybe the speed should be slightly tweaked... we find it very difficult too. It would be nice to find some time to record a gameplay video...

Clever! I think this would work really well on a touchpad where you press where you want to pivot, and have some external button to decide clockwise or counterclockwise.

Developer (1 edit)

I think that's a very good suggestion! ...maybe we could even use some kind of flick gesture to rotate the piece. Thanks!

Great concept, just way too much for my brain!

Developer

Thanks! We would like to add a hint or something to help the player... any ideas? :)

Submitted

I think it was good but very fiddly to play. It was still satisfying to get line(s) in the same way that tetris is. 

Developer

Thank you! :) The pivot mechanic ended up being very frustrating indeed, but we think there's room for improvement. It can be satisfying to complete a line by performing a series of complex maneuvres... but we should help the player feel more in control. And maybe tone down the speed a little :D

Good concept but it definitely needs polishing.

Developer

Thanks! :) We wanted to show and try out the concept, but we joined the jam very late... It definitely needs polishing, especially on visual feedback and responsiveness in our opinion.

Submitted

Difficult game but I found myself trying to get another line. Some pieces are easy to figure out how they move(block,line and 'T') while the others are tricky especially the squiggly. Maybe some visual feedback to show how it would rotate around a pivot. Good work 

Developer(+1)

Nice suggestion, we were thinking about something like that... but we ran out of time. We coded this prototype in about three hours :D