Hi there! Do you have fishing related animations in the other packs as well? I thought you might have, but I can't remember what the final plan was with the other packs and fishing :)
wild rice dev
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Hey :) I appreciate the work you've put in. I will say that many of these games took months, even years, to develop. I generally pause when bundle owners request a significantly higher percentage, as I feel it discredits the work the developers have put in. It's something I look for in the discord when considering what bundles to join. I wish this was known before joining.
That said, I still appreciate the work you've put in Tominator! Surely there is a balance somewhere? Taking 4x the cut as others seems a bit rough.
Thanks for the response, switchCTRL and almostApixel! :)
I took a look at that sprite with the curved edge. Since these tiles are 16 x 16, the curved edge tile includes additional detail that doesn't mesh well with the water:
Here's a picture to show you what I mean:
Are you guys slicing the sprites with something different than 16 x 16?
Thank you!
Hi there! Hope you're doing great. I was wondering how you got the lake tiles to "zig zag" like on the bottom right corner of this image?
I can't seem to find the connecting lake tile that can connect one "row" of water with the "row" above it. For reference, I'm looking at "smallburg_terrain_summer_with_shadows.png"
Take care!
Hi everyone!
I've just launched an update to Ultraviolet with a focus on balance tuning. Combat should hopefully feel even better than before. I'm also excited to share news on a partnership with a fellow developer here on itch!
Ephiam is a game developer who has created the very impressive Venaitura. I am honored to announce that we've decided to create a bundle for 2 of our projects.
To celebrate the Summer, Ultraviolet and Venaitura can be purchased together for a steep discount!
We hope you enjoy!
I'm so happy to share my game, Ultraviolet, with the world! I hope you'll consider checking out the page.
By the way - Ultraviolet would not be possible without the tools that itch offers. Butler, in particular, was super useful during development. It allowed me to rapidly test changes on different devices, including Steam Deck. I definitely recommend checking it out if you're not using it!
Anyways, thanks for reading my post. Have a wonderful day :)