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william-collab

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A member registered Jun 11, 2020 · View creator page →

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It's a really engaging and elegant game, and well-suited to the theme!  It would be fun to extend it by adding more movement options (jump, duck, 4-dir movement, etc.) to the left, and more complex mouse movements (ex., rhythm games) to the right.  

Really innovative idea!  I think it would be cool to have hotkeys for each leg, so you only had to click to place them and not lift them up.  

This is a fun idea, and I like the graphics and random mine placement. But, I can't figure out what I'm supposed to do when I get to the river.  I tried launching myself across the river but just got "Retry", and the same thing when I went to the right. It's fun to get bounced around from one mine to another, though!

Thanks!  I had trouble coming up with an idea before I thought of this.  I didn't even think of the concept you used, which was great! 

I really love the idea of this game!  I particularly liked how sometimes there were non-disappearing ground sections you could use as a reference for remembering where the path was.  It fits the theme perfectly, and if you developed it further, I think it could work really well in an 1st person or 3rd person 3D game

Thanks!  I also thought it would be good to start slower, but I had a lot of trouble trying to figure out how to balance it.  I actually put in a speed setting but never used it... I really wanted to do lots of different things like different patterns for the floor tiles. 

Haha, yeah, I agree.  The blinkiness feedback was really a default effect in the asset I was using, and I thought about turning it off or reducing it, but never got around to it.  Those feedback effects were also responsible for about half the size of my project!  Thanks for the comment.