Pretty great! I think there's a lot of room for more features, balance and improvement, but it's a solid start! Better than a lot of "finished" games!
WilliamRoyNelson
Recent community posts
Excellent addition to the overall Lancer universe. Despite it being an unofficial/third-party project, I think it'll rapidly become sort of a "It's not technically canon, but... you know, if you haven't read it you're not really playing the same game as everyone else." kind of thing.
The writing is excellent, and it's beautifully packaged. If I didn't know it wasn't an official product I never would have guessed it wasn't. Wonderful use of art and illustration.
The mechanical additions seem fine, but it's hard to tell without rigorous play testing. At a glance, nothing seems absurd, so I would guess that this could be integrated into any ongoing game with little worry about unbalanced abilities causing havoc.
Make sure to keep in mind that different countries use different symbols for decimals and for separators. Neat game!
https://docs.microsoft.com/en-us/globalization/locale/number-formatting
I was tempted to rate only 4 stars for balance on this game, because at times things got a bit slow where I felt like I just needed to wait and wait for key upgrades.
But that'd be unfair because the scope of this game is quite ambitious. With all the complex systems, sending resources between planets, assigning citizen bonuses to different resource sectors, etc., I can't expect the same fine tuning as a simpler game.
Really neat game, normally I have lower expectations for games created in jams, due to the deadlines, but this game is outstanding by a non-gamejam standard. Great work!
Excellent submission!
Minimal clicking required, most of the resource gain is either passively, or by moving the mouse. That's a huge plus! I'm so tired of the standard "click 100 times to unlock +1 resource/s"
I like that there's a complete game. I can play, and then reach a defined end rather than getting to some point where there's no more upgrades left and I'm left saying "I guess is as far as the developer got"
The art is simple, but completely sufficient.
Balance was pretty rough, and I kept running into bugs where numbers would overflow and the amount of time to complete construction was increasing rather than decreasing.
I was pretty unimpressed at first, and was going to give up on it, but I stuck through until I got batteries and did find myself having some fun as I progressed up to the weather building and related upgrades.
The overflow bug hit me again, and the amount of time to the next storm started going up rather than counting down. Sort of a bummer. :(
This game isn't a revolutionary, genre-defining achievement, but if the bugs were fixed, it'd be a solid experience that's worth playing.
There are some pretty glaring technical flaws.
There's no save system.
When multiple auto-tasks are running at the same time, it shifts the whole page down, causing mis-clicks.
The game requires scrolling to see everything as the inventory pushes everything down.
Sometimes auto-tasks seem to conflict with each other.
Given all that, it's an outstanding game. It's a fun premise, the game is just the right amount of tedious that when you get an automation option, it's a welcome relief. Not too early, not too late.
There doesn't seem to be a clear goal, I assume that once the bag size is at maximum, the game is pretty much done.
Overall, a fantastic accomplishment. It needs some polish, but the whole point of a game jam is to get a submission in before the deadline instead of making things perfect. Great job!
Really neat concept! I don't think saving works, and I can't seem to complete any of the chains except for the outdoor dining one, and that doesn't seem to unlock anything in the future. I see agent unlocks in one of the pictures on the game page, but those aren't available to unlock, maybe I can't figure out where to click or something.
I hope you keep working on this, it's really great!