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The Universe is Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun (Overall enjoyment) | #1 | 4.485 | 4.485 |
Balance (Speed of the game) | #1 | 4.437 | 4.437 |
Theme (How well it fit the jam) | #2 | 4.563 | 4.563 |
Uniqueness (Originality of the game) | #4 | 4.431 | 4.431 |
Ranked from 167 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
recompleted it for some reason and its still fun!
An amazing game, that makes the usually non-appealing visual progress of incrementals far more appealing. I thoroughly enjoyed it and would like to see it expanded further!
This is one of the only games that I played to completion. The balancing is good and the progress is engaging (doesn't feel like I'm just watching numbers go up). Awesome game!
I really loved your game, it was nice to see a different mechanic in an incremental game and kind of reminded me a bit of my favorite part of spore (which is also kind of incremental, now that I think about it).
i really like this one.
Believe I've played through the lot of the Game Jam games, and yours is far and away the best. The upgrade mechanics are the best, the visuals are the best, and the physical mechanics are the best.
Believe I've played through the lot of the Game Jam games, and yours is far and away the best. The upgrade mechanics are the best, the visuals are the best, and the physical mechanics are the best.
Solid entry with some of the best pacing I've seen so far. I think this is a great example of a jam game: short, shows off the core concepts and its future potential, and leaves you wanting a full version.
The game starts off interesting enough - the visuals are engaging and you immediately get the sense of a growth game (like agar.io). Idle play quickly became the ideal way to play for me, so afterwards it turned into more of a standard idle game. Being able to upgrade things such as particle count and gravity pull were great uses of the core mechanics.
The unfolding hits fast, which again, is great for a jam game and really pulled me along. Things start moving fairly quickly after the 5th protostar or so. At that point, it seemed like you opted for upgrades via milestones more so than opting in. While convenient and idle-friendly, that swayed it pretty far towards the idle end and I mostly ended up just checking in on it every once in a while since it didn't really need my input.
Watching the universe light up over time + the bottom bar filling up is a great touch. This is a good concept overall and the part I liked best was how you could divide up work between your protostars to achieve different goals simultaneously. Definitely something worth exploring more if you do a full version.
(SPOILER BELOW THE PICTURE IS THE ENDING)I had so much fun with this one I wanted to try to speed run it and see how fast I could get it so far the lowest was a 52.9 and I used screentogif just as my timer to show I didn't inspect the page :D. If wanna try to beat my time go ahead, but if you do please share the strats you used :P. Thanks for making such a fun game.
Excellent submission!
Minimal clicking required, most of the resource gain is either passively, or by moving the mouse. That's a huge plus! I'm so tired of the standard "click 100 times to unlock +1 resource/s"
I like that there's a complete game. I can play, and then reach a defined end rather than getting to some point where there's no more upgrades left and I'm left saying "I guess is as far as the developer got"
The art is simple, but completely sufficient.
i really hope you will update the game because i already finished it and it is verry fun to play
Words cannot describe how much I would like to play an extended version of this game. Perhaps once you light up the universe, you ascend and start lighting up the multiverse? Just a suggestion, but I wholeheartedly loved this game, and look forward to future projects by heartosis.
Holy shit this is a masterpiece
Very nice game, i hope u make a long version after the Game Jam!!!
Very interesting and fun approach. It fits the incremental genre very well and is unique.
The only downside I can see, that it seems like I have to play it rather activly all the time. Some kind of automation would be great. Doing one star is fun, the next one I might do at the evening or next day/s.
Maybe there is some automation and I missed it, then its my fault :D
Still great and fun game.
This is very, very cool. Super relaxing, too!
My favorite game so far. I love the unfolding transition from physics sim to galaxy builder, I wonder if there's a way to make the solar system a physics sim too? If you keep working on this I will be following closely!
Really enjoyed this one. Would like to see a way to continue beyond victory (black holes? Kinda the reverse of the Jam though!). Excellent game!