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winterstein

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A member registered Mar 18, 2020 · View creator page →

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Hello. I tried to run this (Linux Mint, Java v14) and got an error:

/usr/lib/jvm/java-14-oracle/bin/java -jar desktop-0.1a.jar LwjglApplication: Couldn’t initialize audio, disabling audio java.lang.UnsatisfiedLinkError: /tmp/libgdxdaniel/31ce78a2/liblwjgl64.so: /usr/lib/jvm/java-14-oracle/lib/libjawt.so: version `SUNWprivate_1.1’ not found (required by /tmp/libgdxdaniel/31ce78a2/liblwjgl64.so) at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method) at java.base/java.lang.ClassLoader$NativeLibrary.load(ClassLoader.java:2452) at java.base/java.lang.ClassLoader$NativeLibrary.loadLibrary(ClassLoader.java:2508) at java.base/java.lang.ClassLoader.loadLibrary0(ClassLoader.java:2704) at java.base/java.lang.ClassLoader.loadLibrary(ClassLoader.java:2637) at java.base/java.lang.Runtime.load0(Runtime.java:745) at java.base/java.lang.System.load(System.java:1871) at org.lwjgl.Sys$1.run(Sys.java:70) at java.base/java.security.AccessController.doPrivileged(AccessController.java:312) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:87) at org.lwjgl.Sys.<clinit>(Sys.java:117) at org.lwjgl.openal.AL.<clinit>(AL.java:59) at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.<init>(OpenALAudio.java:72) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:86) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:67) at com.ollygrov.sc.desktop.DesktopLauncher.main(DesktopLauncher.java:25) Exception in thread “LWJGL Application” java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys at org.lwjgl.opengl.Display.<clinit>(Display.java:135) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:555) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:122)

Well done on your award! I think this was my favourite of the games I played (even if I did keep losing).

Beautiful graphics!

Great graphics! Playing the web version - chrome on linux (debian, mint flavour), I was unable to interact with anything but doors.

I chose React.js as my base framework, because I’m familiar with it from building enterprise web-apps, and it lends itself to joyfully rapid dev. So I learned the pros and cons of using it for a game.

Pros:

  • UI is easy to write.
  • Game state is easy to manage.

Cons:

  • It’s built for web-apps (i.e. html), not dynamic graphics, and certainly not 3D. You could add in e.g. Pixi.js, but I decided to stick with vanilla React.
  • Instant state updates don’t fit well with juicing up a game. Though you can do a fair bit with css animations. I also adapted the router pattern to have a “slow router” that does animated state updates.
  • If you’re not familiar with React, then the initial setup is a pain.

Overall - well, given I had about a day to contribute to the jam, I think it was a good choice for me. You wouldn’t choose it for a game with fast intense graphics. But it could be good for card games, puzzle games, hidden-object, choose-your-own-adventure, etc.

Happy to share code with anyone who wants to try this route too.

Sure - Here’s mine: https://itch.io/jam/gjl-game-parade-2020/rate/790382

Taking over the world is hard work - Dr Evilstein has too many tasks and not enough time. Dare you take on the thankless role of managing his diary?

It’s in the Tetris family of arcade puzzle games.

Lovely! It’s sweet how bored Utu looks by the whole smiting you thing. Great graphics, the sound is good, the gameplay is clear, simple – and hard. I never did beat Utu, so I don’t know where it goes next.

A lovely minimal game :) The homemade sound effects are charming. I also like how you interpreted the theme.

Re. removing spamming-all-the-actions as a way to play - having actions switch on and off (with a penalty perhaps for doing an action whilst it’s off) might be interesting.

The changing colours is nice, and overall a solid platform game-jam game. As @thegiorghoney said, it’d be nice if the day/night cycle connected with the gameplay.

I really like the dark imagination and the art style. The movement felt clumsy though.

Thank you :) I made it to 1040, which I think is the global record so far.