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WirelessW

17
Posts
1
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15
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A member registered Oct 06, 2020

Recent community posts

OK but trains do not kill the environment more than cars do - quite the opposite, in fact. "It's all connected maaaan" only gets you so far, you do need to consider HOW things are connected. Vicious cycles are not the only cycles.

Then don't click on the political video game about politics.

Tell me, why does switching cars for trains kill the environment

If that's your official recommendation for how to quit your game, then you should probably get into a different line of work.

When I press escape, I want to quit the game. I do NOT want your voice actress blathering on about "I notice you've pressed the button to end the game" I want to END the fucking GAME.

A binary win/lose system doesn't go well with the percentage of the report. I don't know what 98% of a report is, but I feel like if I got one I would struggle to tell the difference between that and 100%. 

In a lot of games, the main character would say "hey, I think that worked" when they had solved the puzzle, not when it was halfway through.

The first puzzle is broken. It just says "I think that did something!" and then nothing happens.

Can you PLEASE just stop trying with these puzzles? They're just not worth it.

Rapunzel - NSFW community · Created a new topic Quiz

I cannot believe you thought that answering 6 out of 7 increasingly obscure questions was a good way to start this.

wait, how can I both investigate Alex's house AND go to the cave on day 8? Investigating anyone but Tricia locks the cave off.

The combat in this game sucks. There's no levelling up, so you don't get better at combat by doing it, and enemies respawn when you leave the room so you don't improve your situation at all by fighting.


The rewards for fighting frankly aren't worth it.

On my second fight in 4.3 I had multiple turns where I had to either do a "combo" of one move because I had 2 4s and 2 1s, or I had turns where no offensive option was available to me. That's a very frustrating player experience because, as the one playing a game, surely I should get to choose what happens to at least some degree.

Why are you so married to the idea of making combos out of random cards? It's an inherently flawed system because the player never has any real control or ability to plan their next turn.

After a little bit of trial and error I figured out what that means.

Considering all other doors in the game only require the player to walk into  them, have you considered making it in some way visible? It should be possible for a player to find it without a walkthrough and also without pixel-hunting.

I'm seeing some references to a cave - how do I access that?

I like it apart from the way you keep on


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breaking the flow of conversations with that stupid slow mo ellipsis gag

If you're going to have my stupid character talk almost entirely in ellipsis, you could at least have the basic knowledge that there are THREE dots in an ellipsis.

Asterion in his second form but with, you know, both eyes would be Peak Asterion IMO.


Also when do I get to make him put his dick in me this is important