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wirewitchgames

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A member registered May 22, 2018 · View creator page →

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This comment gave us a good giggle - we actually just eyeballed the dice numbers as we didn't have time to roll or playtest! We definitely enjoy more brutal and outrageous games though (party games that make everyone groan and laugh when things go wrong). Glad you liked it! :P Sometimes you just have to lie down and accept RNGesus...

If you do try it, please let us know how it goes! We didn't have time to playtest it and it's our first game, so we would be fascinated to hear back from you. :D

Not at all unfortunately - neither of us live in positions where gathering playtesters is an easy feat, so we didn't do any and just tried to ballpark eye up the dice mechanics! We love wackier and more 'glass cannon' games though - hit hard and break hard, I suppose. Thanks for your comment!

A little bit hard to wrap our heads around at first, but like other people have said we much liked the dice pool systems and how these translate to character attributes. The connection to the theme is a bit more tenuous than other submissions but still very creative and we both liked it (fans of mecha here). We did think that the 'Hot' penalty seems a lot less severe, seeing as there isn't any mechanical penalty for Heatseekers catching up with you (that we can see, unless the GM employs one or they take atomic from you). 

We'll definitely be playtesting this one!  <3

This is so incredibly creative - your theme is excellent. It's also an interesting departure from other games (in that it's diceless and more of a collaborative storytelling game). 

In terms of criticism, I think this kind of game will be very dependent on your taste; we don't see much opportunity for inter-character roleplay, just addition from each player to the joint story.  There's no guidelines on numbers of players or how many poetry sets you'll need to play, and I think until we tried it in play we might not feel like there's much closure because in every end you will always succeed in writing a story. But again, I think these crits are more due to personal taste/reaction to the style of game rather than there being anything non-functional about the game itself. Still very much admire your creativity however!

(Adam & Grace) 

We think there might need to be an added clarification that leaving your candles lit isn't always a good idea - just to make it clear candles naturally burn out. And you might have to be cautious that you have a decent enough GM to balance character screen-time, because it might be a little unfair if some of your candles burn mostly out just because another player is taking a lot of time in a scene, and you didn't have chance to take a moment to relax. Just some initial thoughts!

Other than that, it seems absolutely awesome. Fabulous ideas on mechanics and sparking player interaction as gameplay. Definitely a game both of us are going to playtest when we can get our hands on some candles! 

The mechanics are really fun, and we loved how stat-lowering ties into the theme of burning out, plus we like the fluffy stuff like the acts that light up the dark. The stat lines were also wonderfully themed.

I think the weaknesses here are the lack of starting scenario/setting descriptions, outside of the prompts (which were very fun to read but didn't really work for us/weren't enough, but that's a limitation of the jam itself of course). We also kind of questioned the dice size choices (as it seems pretty unlikely you'll ever Burn on a d12). Maybe there needs to be more variation in environmental penalties? We'd love to see a more developed version of this entry for that!