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Wizbane

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A member registered May 17, 2021 · View creator page →

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You can complete this area and get back to the center without the deer.

Sorry, no, it’s not open source.

Awesome! Glad I could help!

I don't have time to make a full tutorial, but you can take a look at the code here: https://gist.github.com/wizbane/6f243859412b6fa22900a71961124142

Hello! It is a custom solution. It's pretty basic, my code isn't open source, but I can share more details if you'd like.

No, the assets aren’t for sale.

Hello, I'm right here! What's up?

could you share a screenshot of where you are?

This is using version 3.5.  Unfortunately Godot 4  HTML export is currently relying on some web browser features that have issues on mac/iOS. I believe the Godot devs are working on fixing this, but for a simpler 2d game like this, 3.5 is perfectly fine.

Thanks for playing and recording these videos! I'm glad you enjoyed the game :D

Godot

Thanks for the feedback!

Thanks for the feedback. It is intentional, the movement is similar to old gameboy Pokémon games but it could be improved.

a lovely name :)

You should be able to get past the pit east of the otter with some clever log usage.

Thanks for catching this! Sorry about that. It's been fixed. If you're playing on the web you should be able to continue your game and get out toward the left.

Glad you enjoyed it. Yes I am planning mobile builds.

This is a prototype and I'm not quite sure where to take this game yet, so I can't answer specifically for this. But my goal for all of my games is to have touchscreen support if possible, as I do a lot of gaming on my phone nowadays.

Actually, sorry. It was possible to get stuck in that space, if you don't have the bear yet. It's been fixed. You should be able to reload your game and get the new version of the level where you can backtrack.

It's not always possible to backtrack, but you shouldn't need any other abilities to proceed.

I really appreciate feedback! I'm glad you enjoyed it. Yes, that last puzzle is a bit easier than the previous two, it was intentional but perhaps not ideal. I plan to swap those last two puzzles with a future update to give a bit of 'break' between the harder puzzles.

Glad you enjoyed the new version and thank you for posting your gameplay video & review! You did find a couple unintentional ways to skip those last few puzzles, which I've since fixed!

you’re close! it’s a matter of sequencing

Thanks for the feedback! Your comment prompted me to look into how easy it would be to add undo. Turns out I had 90% of the code in place for undo, a few bug fixes and I was able to get it working now.

Thanks for all the great and detailed feedback! I'll definitely incorporate this as I build out more levels and improve the game.

Thanks for the feedback! I updated the game and things should hopefully be a bit more readable. The paths are dirt instead of stone tiles. Added a lot more areas too!