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wobblewares

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A member registered Oct 29, 2022 · View creator page →

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Not open-source, and real rough at the moment but it's a combination of these three things + some custom systems to determine which way to apply gravity when you touch a surface.

Sorry, I know that's not super helpful unless you've got the time / knowledge to develop it from scratch, but can't share it as it's not entirely my work.

Thanks for the question - and sorry for the delay! I pulled it down as I wasn't really planning on working on it in the short-term.  

What did you find interesting about it?

I'm working on warioware-esque minigame collection in Godot. I got a little too into the art direction though so need to actually start making the game.

Most of us are learning a new engine this month so I thought it would be good to collate some info on exactly how we're learning and which tutorials/documentation we're using to get up and running.

Been using Unity for 10 years, but I've never used UE5 before, so I have started with the "Your first hour in Unreal Engine 5" video (it introduces the editor, importing assets and setting up lighting, but pretty much no blueprints or interactivity) ...and now I have just started "Let's make a game - Brick Breakers" as I'm planning to make a 2D or low-poly game and this course seems to be a promising way to work out how interactivity, particles, audio and game loops work in UE5 compared to Unity.

What resources are you all using to learn your new engine?