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Wobling

21
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A member registered Mar 30, 2016 · View creator page →

Creator of

Recent community posts

Hi Ravery.

I thought I'd disabled this feature because it's not complete but level 10 should be a tier level instead of a regular level. I will make sure to properly disable this in the next build until it's ready.

Thanks for the feedback.

Thank you, that's really great to hear. Certainly more incremental and resource management than Idle at this point, I expect that to change as the growth curves kick in.

Thank you for the feedback, I certainly agree reducing the number of clicks is something I need to work on. One thought I had was removing the content menu and then having a single screen popup where you can manage everything for that structure including upgrades.

Hey, thanks for the feedback, is it specifically the change in orientation from landscape to portrait or are there other changes you don't like? I thought I'd kept quite close to that original vision.

My intent was always to focus mobile first but I'm having doubts on the route forward now.

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Thanks for the feedback, someone else also mentioned this. Will look to improve it for 1080p as I think that's where the issue is.


EDIT: I've just reproduced it locally, looking into a fix.

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Absolutely, I went and zoomed it out a bit more for the next version and will make it much clearer in future.

Thanks for the feedback, it was very valuable.

Hi, In the research tab, you can scroll to the left and find the Research storage research project, it follows on from the Energy & Mass storage upgrades. I need to make it more obvious it is scrollable.

Thanks for playing Sanches, we appreciate it.

Hi Killereks, thanks for taking the time to play and provide feedback, the UI is a changing piece of the project and feedback like yours allows us to move in a better direction.

A tutorial to help onboard is absolutely something that we will introduce to make the introduction period as smooth as possible

Thanks for playing Piggy, really happy to hear you enjoyed it and we hope to have some more content in the near future.

You can tap on the Mass Extractor (Factory) and press the Turn Off button and then it will stop producing but it will also stop consuming your resources.

Please let me know if this doesn't resolve your issue and thanks for playing.

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Hi HammySammy,

Sorry, you're having issues, I'm just looking at this now.

1. Place Power Generator (10, 6)

2. Remaining resources are (0, 12)

3. Wait for Energy and place a Mass Extractor (20, 12)

4. Upgrade the Power Generator to help support the Mass Extractors upkeep


If you're not able to do this let me know as this will be a new bug I haven't had reported before.

Thanks.

Hi Killereks, thanks for taking the time to play.
I'm working on new content and features as I write this comment.

Cheers,

Wob.

Thanks for taking the time to come back and give it a shot. I'm glad you enjoyed it, I agree it's very short and I'm working to increase the content as we speak. I wanted to get an initial build-out so I could get some initial feedback before investing a lot of time in content/features.
Thanks!

Hi Trumpet, the latest version when loading up will allow you to delete your save and get you out of that softlock.

Thanks for playing! Yes, this bar is currently not implemented correctly, I really should disable it until It's complete.

I'm glad you enjoyed it, I aim to provide more to do in new builds, currently working on improvements to my code so I can work faster.

Thanks for the response, it has indeed gotten soft locked, I will try to release a new build today that allows for resetting the save.

I will be working on improvements so that it's not possible to soft-lock yourself, thanks for taking the time to let me know.

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Thanks, I was testing it on a 3440 x 1440 so I didn't see this but I'm seeing it now on my laptop. I will try to get a new build up ASAP that starts with a smaller resolution.

EDIT: The game should be viewable at 100% now, please let me know if you have any other issues.

Thank you.

Thanks for taking the time to check it out, we weren't quite sure what to expect but once Lars mentioned a card incremental I was sold on the theme.

Thanks for taking the time to review, we really appreciate it. Art is absolutely something we need to work on, we're two programmers so that's not our strongest area :D

Thanks for the kind words ^_^