yea, anyone who is following you gets a note anytime this page (or other games you create if/when that happens) has 'new content' be it a game update or as you put just image adjustments.
wolfdog1dmn
Recent community posts
Without knowing the full story and only going by what was posted here and what you said in other posts. There is one thing that you are skimming over...
The take down request.
You say making this post puts you in a bad light, but the flip side to that coin is Strange Girl not saying anything and suddenly going dark because Itch took the game down. Thus putting them in an even worse light (and potentially ruining all future good will as I've seen other creators lose all will with their fans for going dark on a project thanks to similar issues)
Honestly making this post was the best option as it tells us why the game might disappear.
However your group putting in the request is quite poor form. At the start yes the game was very much a copy of your original, but it very quickly gained more features than your game had (levels, unlocking new positions, and recently gaining different types of lockers) and by this point is different enough that it is an homage more than a copy.
With you recently making Tentacle Locker 2 it actually comes off more as you or a member of your team panicking about competition and aiming to shut down the competition instead of learning from each other.
Competition in games can only improve the end product while blind copying (most phone games) or destroying your competition (AAA publisher that will go un-named to not burn future bridges) will only cause stagnation and a worse end product.
Look, I've played your original, loved it, played your recent sequel and I can see how it could grow. But I could also see the route this game was taking. There exists room for both, and while both teams merging could be cool, its not the only route.
Being competitors would help improve both games as you aim to cover weaknesses and flaws in the other ones game. Similarly collaborating would also improve both games as those flaws would start to get ironed out quicker in both.
Ultimately I hope that all of this works out and both games can build and grow along side each other.
There should be a way to force unlock some outfits that refuse to unlock. The leather boots I've bought at least 5 times and they never unlock. Similarly the cat ears refuse to unlock despite going to the pagan monastery many times and fucking the mountain wolves several times (I've literally got almost 450 wolf points trying to unlock those ears and its refusing)
Despite abandoning flash you can still download the projector from their website allowing you to play flash games locally
https://www.adobe.com/support/flashplayer/debug_downloads.html
When I went for those I had to do only that task, not multiple ones (as for some reason they seem to override themselves)
When it comes to doing them 'easily' I actually dont fully remember my spot, just that it was near the vending machine with my back to the wall, leaving only the one I was going for alive and using all the 'healing' options from the vending machine between rounds.
Also the full auto shotgun is really great for dealing with them quickly, but the secret weapon on the stage is actually better for making sure you dont kill the one your aiming to keep alive.
Hypnosis experiment is bugged (Samus might be too but its too difficult to guarantee you dodged 50 unique Sqoid shots for that one) But Hypnosis you need 15 Sqoid H scenes without getting broken and hit wave 10.
I painstakingly did this 3 separate times, and the most recent one even going out of my way to make sure that I grabbed 20 unique Sqoids (which took WAY too long because you've got to avoid their shots, take out all the enemies, while making sure you dont accidentally double kill a Sqoid) The experiment still didn't complete.
Great game, but hopefully this bug can be patched as I hate seeing an incomplete checklist (Time to work on the F.E.R. stuff