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Wolfo Dev

14
Posts
9
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A member registered Dec 05, 2017 · View creator page →

Creator of

Recent community posts

Absolutely fantastic!

that puts a smile on my face <3

Solid FPS base, though you can jump through the ceiling :P

Game is pretty nice, love the different mechanics on different doors, though it became repetitive too soon :( good job though, it did feel polished and nice

Fun game! Gameplay feels pretty solid, haven't really found a use for blocks though.

Cool game, but too many screams ^^''

I'm not sure how adherent to the theme it is, but going for a runner was a good idea: immediate and fun. Good job C:

An interesting take on the jam, surely different from other games! Was a bit lacking in fun, but kudos for the creativity on this one :P

Polished and theme related, nice job C:

It might have worked better with a moves limitation instead of time limitation, making puzzles more intriguing :P

*having existential crisis*
Loved reading the things the giants had to say, cool concept C: 

Considering the amount of time available, really cool! Fellow crazy developer going for 3D in a game-jam :D

Pros: Metal as fuck, cool graphics, SKELETONS, levels

Cons: Platforming, missing visual/audio feedback, possibly too hard

Enjoyed it nonetheless C:

Lovely music and fantastic artwork! The mechanic is so simple but engaging, really good work on this one. So well polished! Truly enjoyed it.

Where my money at?!?

Lovely game, extremely well polished! (except for a bug where i got pushed out of the room once oops) Simple but effective shoot-em-all mechanic. Enjoyed it C:

Thank you so much! It's always pleasant to see people enjoying your own games C:

Hah I'm glad you liked the small details, although I probably shouldn't have wasted time I didn't have there (oops)

Nice job beating the game! I am aware of that bug, related to a missing value (explained better in another reply) I uploaded an out-of-jam version for people to play after voting this one, if you want to get to the credits (I actually made a credits scene but, of course, it's unreachable in this version)

Thanks for the feedback C:

I am aware of the combat not being great, I went for something far too complicated to be done in 2 days (couldn't work on friday). Hopefully I'll be able to patch it up after the voting period, I believe the most unfun part of it is the hit detection.

Regarding the bug, it's related to the missing room. When generating rooms I forgot to add a value which bugs the manager which bugs the uimanager which bugs the... you get the idea. Glad you enjoyed it though, thanks for playing!

Wow, thank you so much for your feedback! It's nice to see all our effort being repaid c:

The combat is missing a lot of features we wanted to add but couldn't due to miscalculated time, sadly. I'm glad you enjoyed it nonetheless!