I like the concept. Kind of wish the keys were limited because there are too many keys on a keyboard for the controls to be completely random. Limiting to maybe only 1 row of letters and a few others here and there might be good. Another direction to go could be having lots of fast paced levels, and telling the user the what the controls are after they change (within the UI).
Woodman
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Love the concept! You can go pretty far with this, it gives me goat simulator vibes. Some stuff that would improve this would be locking the cursor when playing, since when I move the camera with my mouse the cursor goes outside the window. Also the movement could use some work as it feels a bit stiff to jump at the moment. Overall though a pretty good concept! Hope you update the game in the future.
Overall pretty good! One suggestion I'd have for the sprites is setting the import settings to make it so sprites aren't blurry. Would overall improve the visual quality of the game. Also wasn't quite sure what the flying minigame was about. Overall though I like the rotating concept, and like that you can play it on both PC and mobile.
Pretty good game! The spear combat was pretty reliable, which is hard to pull of for a jam game, so good job! Feel like this can be expanded with more waves (maybe as different nights or something). One suggestion I have is some visual feedback when I hit an enemy, like them glowing a different color for a quick second or them recoiling back or something.
Fantastic art! Love the nod to Jupiter, such a great song. Controlling the projectile was a bit difficult, definitely chaotic, but maybe could've built up a bit more as opposed to going super fast after 2 orbits. Overall good concept, needs a bit of balancing. Also some levels played themselves which was kinda funny.
First off, nice graphics. I like the low poly 3D aesthetic. The game itself is a unique concept and I like how it relates to the theme, though I was a bit confused at first until I scrolled down to the page text. Having a shadow below the butterfly to show how high it is would help see how close it is to the ground, since as is it's kind of hard to tell. Another thing I'd suggest is having an in-game tutorial or description, as a lot of people don't bother reading the store page text. Also sound would add a ton.
Pretty cool game, and creative idea! Took me a little bit to get used to the movement but got the hang of it, and it was fun! If you were to go back and improve this I'd say adding some particles for knocked down houses for some extra polish. Also on the time up screen maybe having a button to go to the next level.