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Woreck
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A member registered Oct 09, 2019 · View creator page →
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I love the concept of Net Driver, but I feel like some things could be changed to make the experience more enjoyable:
User Interface
- Allow the player to choose to save username/password in the login screen
- Use color coding for the interface buttons, to more easily identify the purpose of the buttons
- Standardize the behavior of the buttons on hover to identify which interface elements are clickable (e.g. "Status", inventory items, inventory tabs, the inventory "Back" button, the "Garden" button, the buttons in the "Lock" menu ...)
- Use color coding when an inventory item is selected
- Add visual feedback when an inventory item is used
- Deselect an inventory item when it reaches "0"
Gameplay
- Receive a "Gift" of meat every 12/24 hours to avoid fatally falling to 0, in the manner of "VPET"
- Indicate a danger level on duels to evaluate missions
- Allow to orient the search for objects on the internet on a specific type (by modifying the danger level for certain categories?)
- Increase very slightly the statistics of the digimon when a mission/search is successful
- Allow to put the digimon in the "fridge" to not have bad surprises when you are completely absent
- Modify the duel against Fran so as not to directly face a defeat when you seem to be in the tutorial
I may have other suggestions, I have only just started!
NetDriver looks promising and I hope it will be better in the coming weeks, best regards!
100 Stylized Wall Textures comments · Replied to Kalponic Studio in 100 Stylized Wall Textures comments
Hand Painted Textures - Vol 19 - Planks comments · Replied to oleekconder in Hand Painted Textures - Vol 19 - Planks comments
Hand Painted Textures - Vol 19 - Planks comments · Posted in Hand Painted Textures - Vol 19 - Planks comments
Adventure Jam 2023 community · Posted in [Unity C#, Intermediate] [Fulltime available] [Timezone EU] [Woreck#0202]
public LateParticipant : MonoBehaviour { [Header("Properties")] [SerializeField] int _teamID; [SerializeField] bool _foundATeam => _teamID != -1; public UnityEvent<int> TeamAssigned; public void SetTeamID(int id){ _teamID = id; TeamAssigned?.Invoke(_teamID); } } [CustomEditor(typeof(LateParticipant))] public class LateParticipantEditor : Editor{ int teamID = -1; public override OnInspectorGUI(){ LateParticipant _lp = (LateParticipant)target; teamID = EditorGUILayout.IntField("TeamID",teamID); if(GUILayout.Button("SetTeam"){ _lp.SetTeamID(teamID); } } }
Adventure Jam 2023 community · Created a new topic [Unity C#, Intermediate] [Fulltime available] [Timezone EU] [Woreck#0202]