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Woreck

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A member registered Oct 09, 2019 · View creator page →

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It should be a really small boost, just like when you win a fight with the "VPET" or a battle in "Digimon World", no one must rely on it to get the evolution he wants, but it gives a reward for having participated in an activity (which, sometimes don't give anything).

I love the concept of Net Driver, but I feel like some things could be changed to make the experience more enjoyable:

User Interface

  • Allow the player to choose to save username/password in the login screen
  • Use color coding for the interface buttons, to more easily identify the purpose of the buttons
  • Standardize the behavior of the buttons on hover to identify which interface elements are clickable (e.g. "Status", inventory items, inventory tabs, the inventory "Back" button, the "Garden" button, the buttons in the "Lock" menu ...)
  • Use color coding when an inventory item is selected
  • Add visual feedback when an inventory item is used
  • Deselect an inventory item when it reaches "0"

Gameplay

  • Receive a "Gift" of meat every 12/24 hours to avoid fatally falling to 0, in the manner of "VPET"
  • Indicate a danger level on duels to evaluate missions
  • Allow to orient the search for objects on the internet on a specific type (by modifying the danger level for certain categories?)
  • Increase very slightly the statistics of the digimon when a mission/search is successful
  • Allow to put the digimon in the "fridge" to not have bad surprises when you are completely absent
  • Modify the duel against Fran so as not to directly face a defeat when you seem to be in the tutorial

I may have other suggestions, I have only just started!

NetDriver looks promising and I hope it will be better in the coming weeks, best regards!

Thanks for your reply

Can i use your textures to decorate packages in my commercial project ?

Thanks for your reply

Can you confirm that it is available for commercial uses, even with 3D printing ?

public LateParticipant : MonoBehaviour {
    [Header("Properties")]
    [SerializeField]
    int _teamID;
    [SerializeField]
    bool _foundATeam => _teamID != -1;
    public UnityEvent<int> TeamAssigned;
    public void SetTeamID(int id){
        _teamID = id;
        TeamAssigned?.Invoke(_teamID);
    }
}
[CustomEditor(typeof(LateParticipant))]
public class LateParticipantEditor : Editor{
    int teamID = -1;
    public override OnInspectorGUI(){
        LateParticipant _lp = (LateParticipant)target;
        teamID = EditorGUILayout.IntField("TeamID",teamID);
        if(GUILayout.Button("SetTeam"){
            _lp.SetTeamID(teamID);
        }
    }
}
(2 edits)

Hello there, i am currently searching for a team.

This could be my first jam and i really want to participate so if you kind hearted people want an extra hand for giving life to gameobjects in Unity, you can count on me !

Kind regards,

Hello LYASeek, any chance that you take commissions ?