Short and s weet. Love it!
WorldOfMush
Creator of
Recent community posts
I love the overall game, having 3 lines is so cool and graphics are cute to look at!
But if you can please rework the battle screen! I don't know if this would mess something up, but every lane moving at once and having 2x-3x speed would make the game much more enjoyable and re-playable.
I do really love it, especially how many depth 3 lanes give
Yeah abandon button would be the best!
I have 2 wins with Groove. I kinda feel like he is one of the stronger characters, just build around trash and pick trash cards + max hp or 5hp every 4 turns artifacts and it should be easy.
But fire guy... f**k them and theirs 20hp. Took me like 10 tries to win xD
Interesting game! This type of engine builders are slowly becoming one of my favorite genre.
I got 1 trophy on all characters and 2 on eye. Is there something special for gathering trophies, what's the max?
Edit: I got 11 trophies total so I assume no max and just to count how many times you win.
For a jam game amount of characters is amazing!
I just wish it was less RNG, maybe have mulligan or reroll when picking the cards or pick 1-2 cards instead of must 2. I just got screwed so much on card picking.
Oh and can you add button on pause to go back to menu or restart run? I had to alt+f4 every time I got screwed up on 1st fight.
For a jam game it's amazing, but if you are ever going to develop it into full game I hope there is less RNG so I can plan around the strategy I want to build.
Love the multiple wincons too!
I love the idea of the game, reminds me a lot of rampart and graphics are so good.
I don't mean to be harsh but AI of the units is trash(most noticable with warriors), they all go and attack the same enemy and I usually feel cheated when warrior from left side goes all the way to right and leaves his side of the map undefended.
Maybe have Kingdom Rush style zone around baracks in which warriors will attack. No rally point just circle that they protect and attack once enemy enters. That shouldn't be too hard or time consuming to implement using circle collider and I think it would go a long way with QoL of the game.
Boss might be harder this way tho, so maybe having an option to circle protect or attack anywhere on the map would be good.
Sorry for rambling, I just found the loop of the game really interesting and was slightly triggered everytime all the warriors go to attack one enemy on left side while there is 3 on the right.
Cool concept and great gameplay! I just feel it lack a bit of UI visibility for it to be even better, like knowing what enemies are going to do I feel is important aspect in these types of games and maybe a map would be cool so I know when the boss is coming up. I think those 2 things would help a ton with enjoyment of the game.
One more thing that might be cool as QoL is when you select a perk after a battle like upgrade a dice or remove a dice, that there is option to confirm if thats the dice you want to upgrade instead of just one click.
It's really a solid concept, I love unique turn based roguelites and this one is really good. Can't wait for the full game!