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WorldOfMush

17
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A member registered Mar 10, 2022 · View creator page →

Creator of

Recent community posts

Short and s weet. Love it!

This is really fun game! Love the interactions.

You played for 2 hours :O ?!
I'm flattered, that's a long time for someone to play a gamejam game.
Good job on the score, thanks for sharing it!

Wow nice! Yeah cosmic guy turned out to be a bit op but really fun for big scores haha

Thanks for playing! If I develop this further all of those will be added :)

Cool little game, I wish there where  number shortcuts for cards and I noticed that sometimes water doesn't spawn so fishing ends up useless.

Really fun game! Won with beasts the first time, but hacker+sheep+that demon that eats beasts is absolutely nuts. Had them do 10k damage in a turn, def will keep an eye out for the game!!

True it might be!
Hopefully you will make it one day into steam release!  It's a cool game with cool art

I love the overall game, having 3 lines is so cool and graphics are cute to look at!

But if you can please rework the battle screen! I don't know if this would mess something up, but every lane moving at once and having 2x-3x speed would make the game much more enjoyable and re-playable.
I do really love it, especially how many depth 3 lanes give

I hope they dont. I want to see something new from them, maybe still with cards.

Yeah abandon button would be the best!

I have 2 wins with Groove. I kinda feel like he is one of the stronger characters, just build around trash and pick trash cards + max hp or 5hp every 4 turns artifacts and it should be easy.

But fire guy... f**k them and theirs 20hp. Took me like 10 tries to win xD

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Interesting game! This type of engine builders are slowly becoming one of my favorite genre.
I got 1 trophy on all characters and 2 on eye. Is there something special for gathering trophies, what's the max?
Edit: I got 11 trophies total so I assume no max and just to count how many times you win.

For a jam game amount of characters is amazing!
I just wish it was less RNG, maybe have mulligan or reroll when picking the cards or pick 1-2 cards instead of must 2. I just got screwed so much on card picking.

Oh and can you add button on pause to go back to menu or restart run? I had to alt+f4 every time I got screwed up on 1st fight.

For a jam game it's amazing, but if you are ever going to develop it into full game I hope there is less RNG so I can plan around the strategy I want to build.
Love the multiple wincons too! 

I love the idea of the game, reminds me a lot of rampart and graphics are so good.
I don't mean to be harsh but AI of the units is trash(most noticable with warriors), they all go and attack the same enemy and I usually feel cheated when warrior from left side goes all the way to right and leaves his side of the map undefended.
Maybe have Kingdom Rush style zone around baracks in which warriors will attack. No rally point just circle that they protect and attack once enemy enters. That shouldn't be too hard or time consuming to implement using circle collider and I think it would go a long way with QoL of the game.
Boss might be harder this way tho, so maybe having an option to circle protect or attack anywhere on the map would be good.

Sorry for rambling, I just found the loop of the game really interesting and was slightly triggered everytime all the warriors go to attack one enemy on left side while there is 3 on the right.

It's a really cool game! I just wish cards that are replaced once you use it are replace under the same place instead of moving all the cards and the new one being at R.
Also showing which level I'm on level up would be amazing.

I really enjoyed the game it's fun exploring combos.

Cool concept and great gameplay! I just feel it lack a bit of UI visibility for it to be even better, like knowing what enemies are going to do I feel is important aspect in these types of games and maybe a map would be cool so I know when the boss is coming up. I think those 2 things would help a ton with enjoyment of the game.
One more thing that might be cool as QoL is when you select a perk after a battle like upgrade a dice or remove a dice, that there is option to confirm if thats the dice you want to upgrade instead of just one click.

It's really a solid concept, I love unique turn based roguelites and this one is really good.  Can't wait for the full game!

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I think so! It definitely has a lot of potential, I played it for like 3 hours yesterday in 1 sitting.

Btw one bug I found.  If you drag weapon or support item from player to turret, that item slot disappear and you can't equip new item on that slot.

Really fun horde killer game. I like the addition of the turrets a lot!