Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WolverineSoft

6
Posts
6
Topics
27
Followers
5
Following
A member registered Apr 23, 2017 · View creator page →

Creator of

Recent community posts

Unless otherwise specified, all dates and times are in EDT

Friday March 13th, 2020

  • 17:00 Theme Announced/ Discord hangout begins
  • 22:00 Discord hangout officially ends

Saturday March 15th, 2020

  • 12:00 Prototype by Discord! (Channels will be created for discussion and sharing of builds at team request!)
  • 10:00 Discord hangout begins
  • 22:00 Discord hangout officially ends

Sunday March 15th, 2019

  • 16:00 Shammy Jam Ends / Judging Begins
  • 17:00 Closing Remarks / Winners Announced
(1 edit)

Will there be an in person meet up?

Due to the closing of the University of Michigan and cancellation of meetings, WolverineSoft will not be hosting an in person meetup for this game jam. We will instead be hosting remote casual hangout sessions with voice chat / screensharing in our Discord server!

How big or small can my team be?

Size does not matter! You can opt to work solo or with a huge team. We usually recommend  teams of 4 people, as this allows for both individual specialization and easy management.

What if I don’t have a team?

If you don’t have a team and would like to find one, hopping into the #2020-shammy-jam channel of our Discord is a good place to start. Introduce yourself and your skill set to your peers! If you still have trouble finding a team, feel free to talk to the officers.

 Who can participate?

Anyone is welcome to participate, regardless of student status, age, skill level, etc.

Can I use X tool or Y asset in my game?

WolverineSoft game jams allow the use of any art, music, or game assets available for free in the public domain to all participants. Use of any proprietary assets for which one does not have a legal copyright may be grounds for disqualification. Use of paid assets from the Unity Asset store, for example, is also forbidden. However, paid software used for the creation of assets, such as Photoshop or Logic, is permitted, as well as the use of personal hardware such as recording devices or VR headsets.

If you use any third party resources, you must include credits for them in a place clearly visible to players (e.g. a main menu).

Will there be voting / prizes?

Yes! Judging begins on Sunday after the jam concludes at 4pm and will run for approximately one hour. Following judging we will announce the top-placing teams and distribute prizes accordingly.

How big or small can my team be?

Size does not matter! You can opt to work solo or with a huge team. We usually recommend  teams of 4 people, as this allows for both individual specialization and easy management.


What if I don’t have a team?

If you don’t have a team and would like to find one, hopping into the #2019-turkey-jam channel of our Discord is a good place to start. Introduce yourself and your skillset to your peers! If you still have trouble finding a team, feel free to talk to the officers.


 Who can participate?

Anyone is welcome to participate, regardless of student status, age, skill level, etc.


Can I use X tool or Y asset in my game?

WolverineSoft game jams allow the use of any art, music, or game assets available for free in the public domain to all participants. Use of any proprietary assets for which one does not have a legal copyright may be grounds for disqualification. Use of paid assets from the Unity Asset store, for example, is also forbidden. However, paid software used for the creation of assets, such as Photoshop or Logic, is permitted, as well as the use of personal hardware such as recording devices or VR headsets.

If you use any third party resources, you must include credits for them in a place clearly visible to players (e.g. a main menu).


Will there be voting / prizes?

Yes! Judging begins on Sunday after the jam concludes at 4pm and will run for approximately one hour. Following judging we will announce the top-placing teams and distribute prizes accordingly.

Unless otherwise specified, all dates and times are in EDT

Friday November 22nd, 2019

  • 17:00  Kickoff Event / Introduction
  • 18:00 Team Registration Open / Theme Announced/ Discord office hours begin
  • 22:00 Discord office hours end

Saturday November 23rd, 2019

  • 12:00 Prototype by pizza 
  • 17:00 Discord office hours begin
  • 22:00 Discord office hours end

Sunday November 24th, 2019

  • 16:00 Pumpkin Jam Ends / Judging Begins
  • 17:00 Closing Remarks
  • 18:00 Cleanup
(3 edits)

How big or small can my team be?

Size does not matter! You can opt to work solo or with a huge team. We usually recommend  teams of 4 people, as this allows for both individual specialization and easy management.


What if I don’t have a team?

If you don’t have a team and would like to find one, hopping into the #2019-pumpkin-jam channel of our Discord is a good place to start. Introduce yourself and your skillset to your peers! If you still have trouble finding a team, feel free to talk to the officers.


 Who can participate?

Anyone is welcome to participate, regardless of student status, age, skill level, etc.


Can I use X tool or Y asset in my game?

WolverineSoft game jams allow the use of any art, music, or game assets available for free in the public domain to all participants. Use of any proprietary assets for which one does not have a legal copyright may be grounds for disqualification. Use of paid assets from the Unity Asset store, for example, is also forbidden. However, paid software used for the creation of assets, such as Photoshop or Logic, is permitted, as well as the use of personal hardware such as recording devices or VR headsets.

If you use any third party resources, you must include credits for them in a place clearly visible to players (e.g. a main menu).


Will there be voting / prizes?

Yes! Judging begins on Sunday after the jam concludes at 4pm and will run for approximately one hour. Following judging we will announce the top-placing teams and distribute prizes accordingly.

(2 edits)

Unless otherwise specified, all dates and times are in EDT

Friday November 22nd, 2019

  • 17:00  Kickoff Event / Introduction
  • 18:00 Team Registration Open / Theme Announced

Saturday November 23rd, 2019

  • 12:00 Jam Registration Deadline
  • 18:00 Prototype by Pizza 

Sunday November 24th, 2019

  • 16:00 Submission Deadline, Judging Begins
  • 17:30 Awards Ceremony and Closing Remarks 
  • 18:00 Cleanup