Wanted to let everyone reading know that the Tuss/Pentas naming bug is indeed fixed!!! Never been happier to have Valerian annoyed at me 😁😁😁😁
Wudgeous
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Hoorah I got all three endings!!!!!
I loved the variation of choices, especially the near-last set of recoiling, shivering, or leaning into him! The atmosphere and visuals of the game are great as well - Ekam is very hambsom, the mint green particles and the dark blue ruins/library(?) background suit him very well.
If there wasn't a 1k word limit for the jam, I would really have loved to learn more about the late husband (or make a dialogue choice comparing him to Ekam - maybe Ekam would punish me for it HEHEHEH) - and there were a couple of confusing bits where I didn't know what terms like "unsent" or "Sand Crush" meant, but overall A+ very entertaining chat with my new yandere bf. <3
I want to leave a long, detailed, heartfelt comment that would sell a million people onto this game as it deserves, but for now I'll settle for something quick.
Poppy is a phenomenal heroine; I relate so deeply to her thoughts and feelings, and find that I'm always on her side no matter what. She's easy to empathize with and her moments of euphoria are truly contagious. Lantana and Valerian (the routes I've completed so far) both offered magical adventures that swept me off my feet. I deeply look forward to seeing what Gally and Rue have to offer. Every single character feels like a fleshed out person - even antagonists, who have their own motives and ways of seeing themselves as being in the right (though they're not, of course). And the way so many NPCs have their own gorgeous and diverse sprite art???? So much love and hard work has gone into Breathless Winds that it's palpable and bursting at the seams. It's a game that's truly worth the purchase price and more.
PS you can name a small creature anything you want and hear a character's customized feedback to your ideas -------except 'Tuss' and 'Pentas', which lead to renpy error pages so maybe that'll be patched in due time -- (update: it's fixed!) still, ANYTHING YOU WANT. Anyone who's played my previous work knows that's THE BEST thing you can put in a game, 10/10, game of the year
An unbearably charming game about getting With a Beautiful Boy (people who got the best end know what I'm talking about 👈👈)
Just like Hummingbird Games' other title, High School Daze, the story and dialogue is written with a lot of heart; riveting banter and thoughtful introspection in equal measure.
Relationships are balanced brilliantly, and you'll find emotional depth not just in the romance, but in the protagonist's family and friends, too. Every on-screen character feels full of life with their own inner worlds - yes, even the dreaded toxic ex (gasp!).
10/10 cozy game!
Hi there, it's a fair criticism! I would like to note that this demo largely consists of a job interview, and to progress in the story, the player will have to get the job.
I do explain this with some detail in my walkthrough, but I understand not everyone will read or have access to that explanation, so I will put this here as well.
There seems to be a general misunderstanding that approval = how much someone personally likes you. This is not the case. Griffin likes you regardless, but approval indicates how much likely you are to be paired with someone for work. Griffin prefers to be paired with someone who is more outgoing and is actively interested in success. He is aware that, if you're not as interested in a role in the spotlight, you would be better off paired with another team member. That's all.
Believe it or not, I've suffered from severe shyness and anxiety in my real life and it's something I've had to rein in in professional settings in order to succeed. If I lived in the game, I would take many, many hits to my valor. And that's okay! Losing points does not make me a bad person. It does not make you a bad person. It does not make MC a bad person. The points don't determine whether you're a good or a bad person.
There is no real punishment for losing valor points unless you lose a certain amount, at a certain point later in the game. There will be opportunities to recover your valor points. No harm no foul.
I understand and I apologize if my depiction of shyness did not represent you, however, it does represent me and how I've navigated the world. It is NOT a wholly negative thing, even if you feel that is the case. Later on, when the player has gotten the job, shyness and anxiety should have more room to simply be, without being associated with points.
Thank you.
You actually can choose pronouns, but pronouns =/= gender in this game. There's also a chance to specify whether your character is trans or cis, but you can't explicitly choose a gender outside the vague umbrella of "woman."
It hurts to hear that this may not be inclusive or accommodating for everyone, but at present I am most interested in pursuing a sense of authenticity, and a large focus of my work involves relationships with other women based on my personal experience.
Since I write based on my own nebulous experience with gender, it's hard to say whether my identity will be compatible with someone else's. Currently there very few mentions of womanhood, but in the future wlw routes may refer to themselves as a lesbian couple, and certain other routes may refer to themselves as being straight passing.
I feel like other players will be better suited to answer similar question directly in any case, and hope they will be kind enough to share their experience going forward!
In two words: Hauntingly beautiful. From music to art to writing to UI, each piece (petal? >:) ) of Burdock comes together in seamless unison, supported by the effectively used atmosphere of flora, creeping mists, and fall. And, of course, Fae.
The description of the wedding at the beginning is immaculate; I've never read a more harrowing instance of "I do." The voice of the protagonist (who is gender neutral and can be renamed) has that lovely, time-appropriate charm of being remarkably well-spoken and logical, even when their means are meager.
As for the primary love interest, The Fairy... Woof!!! How could you NOT fall for them after they offer to /bargain with Death/ on your behalf?! (Sure they called us a "Sacrifice" and mentioned how delicious you must be and want to squirrel away your name in exchange, but we all have our quirks don't we)
In addition to a solid writing and gorgeous artwork, there are in-game riddles and puzzles that are both clever and wonderfully implemented - though, admittedly, I had the privilege of early access to the story and was not able to try them for myself without getting spoiled.
Every single character was memorable and delightful to meet.
The title card graphics are a particular favorite of mine, and the sound design is incredible as well -- special shout-out to the sorry steed and all the other animals I love so dearly.
A wonderful, wonderful game overall.
There is a lot of care, love and earnest enthusiasm in Pearlglow Cafe, all captured by the very endearing protagonist Juniper. I would genuinely want to move in next door to her, all the options available in the cookbook seem incredible (and ngl I'm a bit sore no one came in to try those seaweed cookies! I was most excited about those, the Pearlglow community missed out😂)
The CGs I've unlocked so far are gorgeous, and the love interests are, well, perfectly lovely. Dr. Briar got my heart beating more than once with that lopsided smile, and Graham is so unfortunately charming - he really needs to turn it down a notch, hoo wee. Maybe we'll get a DLC to stuff him into a bigger (properly buttoned) shirt someday.
I have no doubt that The Mysterious Figure will be an equal delight.
Lovely, lovely, cozy game, highly recommended.
When I first saw this tool I was very impressed, but frankly I was also intimidated by it! It looked like it would be too complicated with too many overwhelming moving parts for me, but I'm happy to report that Feniks did an incredible job explaining everything clearly and accommodating all my needs! The only thing I had to figure out for myself was adding sound whenever an achievement pops, which is just this one line
on "show" action Play('sound',"audio/bop2.ogg")
I put it in screen achievement_popup, right under zorder 190. Maybe Feniks has an even better way of triggering a sound effect, but its working seamlessly so far for me!
Within a single day, I was able to customize the code a great deal in a test file, recycling assets I already had:
It might not be the final look, but I wanted to show it off to give people an idea of just how clean, professional, and flexible Fenik's code is. It did take me a hot minute to read through all the notes and wrap my head around it, so anyone who's a more experienced coder than me could probably work with this code even faster! But, it is perfectly user-friendly for novices as well. :)
Highly recommended, five stars!!!
HECK
YEAHHHH
So excited chapter one is out to the public! I've had the privilege of seeing this game from its earliest stages until now and boy oh boy yall are in for a treat. <3
Beautifully written with a lot of heart, filled to the brim with gorgeous original art from start to finish, and each character is tortuously charming -- even butthead Aias (I'll get you yet Aias you'll fall for me yet!! We will have seven cats and live in the mountains together--)
AZRAM IS A TOTAL BABE I think I got all the endings! Truly short but sweet, and I was able to get exactly what I was hoping for at the end. >:) The default MC personality is very charming too! The "Wowww you'd walk right past me if you saw me in public?" really got me.
The dev also included some subtle yet gorgeous animations, and the backgrounds (that silhouette crowd scene) provide wonderful ambience and detail and life. 10/10
I FINALLY CAME AROUND TO PLAYING THIS DARLING GAME HOW DARE I TAKE SO LONG AAAAHHHGHGHHGHH
I didn't realize this was part of high School daze cinematic universe (HSDCU)?!? When I tell you that my eyes lit up recognizing a certain cameo making certain references--
This game has CUTEST colors and music that set up the cozy vibe of the game right away. The art is absolutely gorgeous, and I adore Corey as the protagonist. His voice and experiences are marvelously written and I'm super attached to him now, I want my boy to be happy. And the texts? The texts?? And the dreaded ex texts.
I'm truly looking forward to more, Gemini, thank you for sharing this game!!!
My save system is already set and done, but the "seen text" is wonderfully intuitive and will add an awesome level of user-friendly replayability for my readership. From the bottom of my heart, thank you!
Since my own game has been a few years in the making, I made a couple of very small changes and figured I'd document them here in case someone else wanted to experiment or try something similar:
1. Did not want seen text to be disabled by default, so I changed "persistent.sayseentog" from False to True in gui.rpy.
which will change the seen text color back to the regular unseen text color. So, the player can revert the color that way if they really want to.
3. Also in screen.rpy, for the choice screen, these two lines were clashing with some of my previous code and giving me an error:
if not i.chosen:
if i.chosen == True:
I updated them to these lines, respectively, and it worked like a charm:
if not chosen:
elif chosen == True:
These updates probably aren't necessary if you've just started coding your game from scratch though, original code is already very good and tidy. <3 <3
Thank you again, Knickknack PJ !!!
I don't say this lightly: Blanket Cat is the ABSOLUTE sweetest game in the world!!! So well-written with gorgeous descriptive prose and masterfully comforting atmosphere: I was genuinely surprised when Baba asked us how we were, and we had a wide variety of choices to respond honestly - I adored all her kind responses. The art, sounds and music are all perfect as well.
Thank you for bringing this experience to life. <3
Qkayoo, you have absolutely outdone yourself with the complete version!!! WOW. The later scenes are somehow even wittier and more entrancing than in those shown off demo, I was laughing aloud and blushing more than once. As before, I love how you incorporate the characters' backgrounds and insecurities into their behaviors - and you added new backgrounds! And more CGs! (Rein's shirtless dancing CG, be still my heart.) And EPILOGUES. Good and bad epilogues were equally well-written and engaging. You really didn't have to spoil us so much but you DID.
Traveller's Road is comforting and intimate all at once; 10/10 would play a million times more. Thank you for sharing Rein and Otmund with us. I'm truly looking forward to whatever you make next!
Congratulations again on 1k downloads, here's to many, many more.
Alaris has a lovely setting full of mystique and wonder. I was impressed with the beautiful score, intricate UI, as well as a strong use of animation. I also really like glossy coloring style used on the sprites - who are all gorgeous, by the way. Plus the night time shading on the sprites in night time scenes?! So cool.
The herbs personality system has been a lot of fun to tinker around with, and I've had a blast exploring the codex as well.
I'm not too far into the game just yet, but Etza is shaping up to be my favorite companion. >:) I LOVE the use of free time exploration, the ability to invite someone along is such a cool mechanic! Really enjoying it so far, and looking forward to more.~