Oh so there is no sound at all? I guessed it was a bug, because when I entered the audio options, the game crashed all the time
Wurmgott
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Very cool, completely forgot about this. Just took a look at it and it really seem to be THE ultimate guide to this engine, hope it will be useful for people wanting to start developing with RGM :) That car park hidden door is a funny idea by the way, love to see unusual ideas like this!
I just noted the texts under figure 93 - 101 see to be wrong, it's always "Hellwomb" and "Cornflakestein", but they clearly show other stuff.
ok my mistake, I did read "registered 58 hours ago", but it says "registered 58 days ago" lol
After watching a few gameplay videos, I really have to admit the levels seem to be pretty confusing, people run around aimlessly and it's not really clear where to go and that you have to collect the bomb and then return to the exit etc.
Of course one reason was the tight time schedule of the Jam, I never participated in one and so I wasted most time to make the resources (which mainly didn't turn out how I imagined).
Liked it so far, cool overall style, and the sound design together with the weird and distorted enemies make it pretty eerie.
The idea of the locked doors making an error sound is really cool! How has this been achieved?
Things I didn't like that much: There are black blocks all around the sprites, was this on purpose (to catch a certain style of the ZX Spectrum maybe?) or are those JPG artifacts or something? Also doing basically the same level over and over again is a little bit boring, and I didn't find the key in level 3 so far...