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WYLD KATZ

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A member registered Aug 15, 2023 · View creator page →

Creator of

Recent community posts

the input didn't work for me :(

sweet little twin stick shooter. i love your cover art and the music is also well choosen.

the perk system with negative impacts is a pretty cool idea.

it feels a bit unfair sometimes when enemies are spawning a lot of bullets

that was a fun one! and a really creative use of the theme :D

i couldn"t really figure out what to do :/

the pixel effect does not work so good here (if that was intended), it would be better to use point filtering (nearest) for textures and monster sprites.

nice game!

i like the heavy hearted music combined with the setting. this idea could fit perfectly as a gimmick stage in some sort of drama game.

the car needs more velocity, it has problems to start on a small hill for example.

pretty good writing. i enjoyed reading through :)

i only played it alone lol.

but it might be pretty funny against a friend.

The SFX is pretty good here.

i don't get it from a gameplay perspective, but that's maybe intended or was not the goal? or have i overlooked something?

super fun game :)

it often happens that blocks that spawn on top will fall down imediatlely, which results in level restart. It's super challening to build a core gameplay mechanic on physics engines, specially not Godot's current one ^^. 

Cool that you've managed to create a 3D wave shooter in that short amount of time :) friendly feedback:

  • add some buffer between aim and camera movement, and add camera damping to prevent motion sickness.
  • getting hit or hitting something needs to have some feedback (particle effect, color flash or something that fits for you)
  • i often got stuck in the geometry
  • the orb projectlies could be a bit faster :)

Super cute game! i really like the art work and the way you've animated the player character :-)

a couple of friendly and constructive feedback to improve this game or the next game you're working on:

  • Jumpcut and coyote time would improve the platforming a lot.
  • the hit animation (color flash) could be more punchy and faster, this would add more readability and the feedback would fit better to the action.
  • add a short fade in and fade out when you  switch or reset scenes.
  • make the monsters more readable and try to take care that they are also visible when they are behind foreground objects (with an outline or a single fill color). 

Thank you :-)

(3 edits)

please check the itch page for instructions and a list of known bugs before playing.

have fun ! :-)

NOTE:

There is a Performance Hotfix on the itch page of the game that fixes stuttering and weird camera behaviour on weaker mashines:

https://wyldkatz.itch.io/extraktor