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XalynDragon

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A member registered Feb 24, 2019 · View creator page →

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Thanks!

Thanks!

Thanks!

Thanks! The world world consists of nodes, with information about which nodes are their direct neighbours. Every time the player moves between 2 nodes, it loads new nodes just outside vision by recursively checking the neighbours of the current node, and it unloads the ones no longer visible. A new levels is procedurally generated when you flip the last lever of the current one, which then gets appended to the end of the current level.

Thanks! The game is infinite, and levels become progressively more complicated.

This one should help: https://kidscancode.org/godot_recipes/2d/tilemap_collision/