Thanks!
XalynDragon
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Thanks! The world world consists of nodes, with information about which nodes are their direct neighbours. Every time the player moves between 2 nodes, it loads new nodes just outside vision by recursively checking the neighbours of the current node, and it unloads the ones no longer visible. A new levels is procedurally generated when you flip the last lever of the current one, which then gets appended to the end of the current level.